Originally Posted by Aparition
Robert I think you may underestimate the challenge of creating fluid independent hair.
There are a lot of tricks but true hair is a major tech step.
Much like when water became transparent and shadows became dynamic.
You're probably right, and if this were in isolation I don't think I would have not commented about it positively. However, in general it seems to me that, at least for games that are simultaneously released on consoles, we are getting the same stuff over and over again, with only small improvements or advancements, and we're supposed to be as thrilled about those now (per the marketing teams of these studios) as we might have been about actual whole cutting edge game engines with many new features (e.g., Crysis) several years ago before the move to consoles-first.
I'm glad we're seeing improvements in hair (I wouldn't quite put that in the same category as much more general features like water and especially shadows) rendering, but in all honesty it doesn't get me that excited.
Less for more is the trend I see and I'm not going to support it with more excitement than is appropriate.
In fact I think in general I'm going to be playing PC-only games like Arma III, which I recently switched to from Battlefield (another example of incremental improvements we're supposed to be real excited about according to the studio's marketing team), and it is incredibly refreshing to play an uncompromised PC game again where features aren't taken out to simplify or simply because the audience (consoles) is more easily pleased with less / more of the same.Edited by Robertdt - 9/9/13 at 7:49pm