Originally Posted by ChiliCheeseFritos
Actually, I do rememeber everything you stated in this industry. I have also come to terms with the new standard in the industry. Do you know why games used to arrive in perfectly working condition? It was because the developers did not have the ability to so easily patch games. The game had to work. I do miss those days. There is no getting around the fact that the developers believe it is perfectly acceptable to release games once they reach at least 80-90% completion, while patching in the remaining post release.
Out of curiousity, why did you feel the need to claim I was part of a certain generation? How would you know what generation I am a part of? Did I label any particular OCN member or individual a member of the generation I described? Or did I simply talk about that generaetion as a whole?
I stand by my opinion that video gamers lash out at developers in disgusting ways. It seems to get worse and worse with every game launch.
I think it's an excuse and accepting it empowers the publishers and developers. However, it is commonplace to release additions and balances which I think are nice. It's good to be able to react to a community. Lets also state that sometimes a company can have their servers overrun. And as we have more cloud interlaced experiences there will be quirks to work out, no doubt.
And not all developers feel that releasing an unfinished game is acceptable. Perhaps if the day 1 patch gets the game to 95% completion then maybe. And there have been games that were released that have been a wreck and after several patches and perhaps an expansion they are good games. But, at that point the damage is done.
Now back to Rome 2 Total War. Honestly, this game is a bit of a mess in it's current state. How in the world do they pour so much money into a game and release this crap? In multiple interview's their pre-alpha state looked better than anything you will see within the game. They cut cinematic speeches drastically, the battlefield is not that good looking, there are several graphical deformities (as seen in page 1 of this thread), the AI is atrocious, and so much more. I will give you a few examples. Or at least examples others who have not played the game may want to know about.
While trying to control the formation of your army in movement on the battlefield, you will notice that most engagements turn into a mosh pit. And when selecting targets I have had my units go in the complete opposite direction while perhaps maybe one lone guy goes where he is supposed to. Maybe. And the epitome of what was historically accurate for many armies in this day and age was obeying orders and staying in formation. I have not had many phalanxes actually do this. And those melee troops? Yeah, it's that whole ball of wax the engagement turns into.
Navy? What a mixed bag. I am sure you have seen the ships sail on land via YouTube. And I have had instances where the units did not want to depart from the boats. Which by the way, here is another GAME BREAKING problem. Blockades. If someone is blockading a port then you are unable to assault or besiege a city. So good luck completing a mission to take a blockaded city. Which I have seen 50+ or better turns go by while a city is still blockaded, even if by one boat, and I have no opportunity to take said city. The solution? Declare war on those blockading the city. That's right, let me declare war on a client state or ally so I can take this city.
Pathing issues are everywhere. Telling an army to go somewhere or maintain the groups you put them in is laughable as your army falls out of formation and forms nothing that resembles the groups and formations you put them in. The enemy AI? Not that great either.
Something else quite frustrating are these invisible flag points to capture. This makes no effing sense and yet all it takes is one unit and 30 seconds for you to win or lose a battle while the rest of the army is engaged. Which by the way, if you lose, and yet you still have the majority of your army and/or navy intact, it magically disappears after the defeat. Atrocious. Oh hey, lets start a battle out in the middle of nowhere despite this not being a strategic point to hold when I would rather be sitting on the hill behind me.
The three agents you can use virtually fulfill identical roles. Very similar at least. Another minor issue for me is the fact you are tied to how many generals or agents you can have. So I don't have much to defend cities where there are no generals. Try recruiting defenses. Non-existant if there are no generals.
Plus while there are very short speeches, large cut downs on cinematics, there is also a no animations like there were for agent actions in Shogun 2. They had interviews saying all these great things they added. Not sure what that was because they stripped the interface where it is very difficult to find skill or tech. trees to plan out what you want to do.
When you had all the character Shogun 2 had along with it's graphics and the original Rome with it's awesome things (including speeches, etc.), what is it they were adding if they couldn't even include those? And what about the graphics? The game does not perform well at all and is HORRID over MULTIPLAYER. I was sitting right next to someone playing a multiplayer skirmish and the the lag was horrendous and I have a good connection and speed over cable internet. Shogun 2 had good things going for it in multiplayer as well as hardware requirements.
Charging $8 for Greek Estates which should come playable in the original game anyway is another joke, unless you pre-ordered it (I did).
All in all I find the items that weigh the game down like pathing issues, blockade bugs, and several other things make the game more incomplete than it should be given the amount of money put in and promises they made with this game. It is hard to step back and say Creative Assembly did what they should have and I am alright with it because I am not convinced of that. And thinking that it is alright to release a game with such issues (and non-essentials stripped which take away rather than add), is a bad decision. Several things should have been addressed prior to release. Moreover, certain things added like capturing a flag is opposite of what this series was supposed to be about.