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WildStar Information and Discussion Thread - Page 7

post #61 of 300
Beta keys available here also:

http://www.destructoid.com/get-your-wildstar-beta-keys-here--272059.phtml
post #62 of 300
Just want to say thanks for the heads up on the Beta Keys, been enjoying this much more so than ESO.
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i5-2500k P5Q GeForce GTX 770 GTX G.SKILL F2-6400CL5D 
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Win 7 Pro 64 
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(13 items)
 
  
CPUMotherboardGraphicsRAM
i5-2500k P5Q GeForce GTX 770 GTX G.SKILL F2-6400CL5D 
OS
Win 7 Pro 64 
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post #63 of 300
A couple of notes so far:

Running:
4670k stock
GTX 770 2GB stock
16GB RAM
SSD
Single screen @ 1080p

-Game seems optimized for at least 4 cores - from the looks of it a primary thread runs one core at about 80%, while secondary threads are shared out to other cores, running them at 20-60% or so most of the time. Game will definitely benefit from higher CPU core frequencies, but it might not be quite as bound to it as most MMORPGs

-FPS varies wildly, depending on location and situation. With all settings @ max running ~60-80fps most of the time, with occasional dips into the 30s in city areas and spikes over 120 while out in the world. Neither CPU nor GPU seem particularly taxed at any point. Adjusting graphical settings doesn't seem to have much effect, so I'm not sure where the issue stems from.

-RAM use seems limited to 2GB, even with the 64-bit client. I don't know if this has any effect on performance or can be changed client-side, just something noted.

-The music is amazing. I keep finding myself just stopping to listen to the score.

-Servers are not yet stable. There's the usual assortment of beta issue, including transitions that are not seamless (dropping connection randomly, especially entering instances), long load times that appear connection related, random lag spikes and server dumps. Nothing unexpected for a beta test, but hopefully will be at least mostly resolved by launch.

-The above said, the game is remarkably polished otherwise. I'd play this as it is right now, server issues and all, and still have an amazing time. I can't wait to see it at launch.
post #64 of 300
I'm still on the fence about it right now. I can't really play long enough to make an opinion without getting kicked to the log in screen every 5-10 minutes. I do like the stalker and thats all I've had time to try so far. I could see myself buying this once I try some of the other classes i.e. healers and see how I like them. Maybe next beta I can play a little more to get a better opinion on it. I haven't had any issues with running the game from a hardware standpoint just the basic problems you would expect in a growing beta like d/cs audio glitches, and yesterday every NPC was missing from the game for a few hours.
post #65 of 300
Quote:
Originally Posted by MrBiology View Post

A couple of notes so far:

Running:
4670k stock
GTX 770 2GB stock
16GB RAM
SSD
Single screen @ 1080p

-Game seems optimized for at least 4 cores - from the looks of it a primary thread runs one core at about 80%, while secondary threads are shared out to other cores, running them at 20-60% or so most of the time. Game will definitely benefit from higher CPU core frequencies, but it might not be quite as bound to it as most MMORPGs

-FPS varies wildly, depending on location and situation. With all settings @ max running ~60-80fps most of the time, with occasional dips into the 30s in city areas and spikes over 120 while out in the world. Neither CPU nor GPU seem particularly taxed at any point. Adjusting graphical settings doesn't seem to have much effect, so I'm not sure where the issue stems from.

-RAM use seems limited to 2GB, even with the 64-bit client. I don't know if this has any effect on performance or can be changed client-side, just something noted.

-The music is amazing. I keep finding myself just stopping to listen to the score.

-Servers are not yet stable. There's the usual assortment of beta issue, including transitions that are not seamless (dropping connection randomly, especially entering instances), long load times that appear connection related, random lag spikes and server dumps. Nothing unexpected for a beta test, but hopefully will be at least mostly resolved by launch.

-The above said, the game is remarkably polished otherwise. I'd play this as it is right now, server issues and all, and still have an amazing time. I can't wait to see it at launch.


Overclock your CPU to as high as a stable clock as you can get it for daily use. Get a nice cooler and overclock it, Will be the best performance tweak you can do for WildStar

WildStar like every almost everyother other mmorpg out there utilizes the same Lua and mahtematical rendering processes that MMORPGs commonly use.
These are single core limitations.

the IDEAL CPU situation for WildStar will be maximizing the overclock to as high as daily use stable as possible.(ivybridge-E, or haswell).
All mmorpgs are built in this particular fashion because thats how the games operate on a fundamental level.

WildStar is limited to single GPU atm as well, so anyone with Dual graphics should turn them off. Flagship GPUs are cream of the crop for MMORPGs.

4.4ghz+ 1 core, 4ghz 4 cores.
With current achitechtures the ideal clock speed is 4.5ghz+ or higher.
This allows the fastest computation of the linear single line operations that happen within the game engines operation.
MMORPGs utilizes a lot of draw call commands and offscreen mathematics without requiring GPU rendering however, these will be necessiary when the GPU renders what's being created, without a fast enough single core the GPU will become limited and you'll see a severe drop in GPU usage.

high frequency CPUs and Single have been a necessity for MMORPGs for a long as I've been playing them(11years)

However carbine has said they will be looking to do optimizations for multicoring up to 16 cores(render call, still wont help with Lua and singled threaded mathematics), and 2way SLI/CrossfireX. But it depends on the success of the game in the first year for that to really all happen. right now they are optimizing for the standard of 2~4 cores and 1 GPU.
post #66 of 300
Quote:
Originally Posted by MrBiology View Post

A couple of notes so far:

Running:
4670k stock
GTX 770 2GB stock
16GB RAM
SSD
Single screen @ 1080p

-Game seems optimized for at least 4 cores - from the looks of it a primary thread runs one core at about 80%, while secondary threads are shared out to other cores, running them at 20-60% or so most of the time. Game will definitely benefit from higher CPU core frequencies, but it might not be quite as bound to it as most MMORPGs

-FPS varies wildly, depending on location and situation. With all settings @ max running ~60-80fps most of the time, with occasional dips into the 30s in city areas and spikes over 120 while out in the world. Neither CPU nor GPU seem particularly taxed at any point. Adjusting graphical settings doesn't seem to have much effect, so I'm not sure where the issue stems from.

-RAM use seems limited to 2GB, even with the 64-bit client. I don't know if this has any effect on performance or can be changed client-side, just something noted.

-The music is amazing. I keep finding myself just stopping to listen to the score.

-Servers are not yet stable. There's the usual assortment of beta issue, including transitions that are not seamless (dropping connection randomly, especially entering instances), long load times that appear connection related, random lag spikes and server dumps. Nothing unexpected for a beta test, but hopefully will be at least mostly resolved by launch.

-The above said, the game is remarkably polished otherwise. I'd play this as it is right now, server issues and all, and still have an amazing time. I can't wait to see it at launch.
best approach i've found for MMO's:

- find your max overclock for your entire cpu @ reasonable voltage
- find each cores max stable overclock @ reasonable voltage

- if one core can do >100mhz above the entire cpu at a reasonable voltage, overclock on a per core basis, and set core affinity/priority for the MMO client to that better performing core.

As a result you can have something like what I do on my 4770k:

Core 0 = 4.6
Core 1 = 4.8
Core 2 = 4.6
Core 3 = 4.6

Voltage to entire cpu = 1.35v

[MMO] affinity and priority set to Core 1.
post #67 of 300
To be clear, this rig is a build in progress. It's stock because I haven't finished buying parts.

My point is that there's clearly already *some* multi-core optimization in place, because the game is utilizing at least 4 cores reliably. It still follows the single primary thread model (as noted), but a great deal more appears to have been offloaded to secondary threads than in typical MMOs of the past. It's nice.
post #68 of 300
Man I have been waiting for this beta for a long long time. The 1st time I registered for their site was back in 2011 and still no key. I'm almost tempted to preorder the game so that I get the beta key but I'm afraid things will turn out like GW2. Boring in a hurry. That game was supposed to revolutionize mmorpg's all it did was create a zerg mob.
post #69 of 300
Quote:
Originally Posted by F1Seb View Post

Man I have been waiting for this beta for a long long time. The 1st time I registered for their site was back in 2011 and still no key. I'm almost tempted to preorder the game so that I get the beta key but I'm afraid things will turn out like GW2. Boring in a hurry. That game was supposed to revolutionize mmorpg's all it did was create a zerg mob.

A lot of places were giving away keys this weekend. I'd say more will be given away next weekend as well. I know the link I posted above had 1,000 keys and that's where I got mine from.
post #70 of 300
Quote:
Originally Posted by F1Seb View Post

Man I have been waiting for this beta for a long long time. The 1st time I registered for their site was back in 2011 and still no key. I'm almost tempted to preorder the game so that I get the beta key but I'm afraid things will turn out like GW2. Boring in a hurry. That game was supposed to revolutionize mmorpg's all it did was create a zerg mob.

GW2 failed by its end game design. It needed to have an end game, not this living story bullcrap, and the separated PVP

GW2 could have played host to a lot of very good things, but they tried way too hard to be unique.
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