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Is TeamViewer suitable for remotely playing games? - Page 2

post #11 of 12
Also, I wish you could license the onlive tech somehow. They seemed to figure out how to play remotely with minimal lag.
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post #12 of 12
Quote:
Originally Posted by axiumone View Post

Also, I wish you could license the onlive tech somehow. They seemed to figure out how to play remotely with minimal lag.

It's really quite simple. lots of really high quality compression, and pretty much nothing else. Screen sharing software is just not designed with this use in mind. They don't worry about low latency, etc. They're more concerned with cramming in more features, and making it look nice and user friendly.

You can already stream live videogame sessions with the free livestream flash utility with about 2 seconds of lag, and 30fps, with a medium-high end computer, default settings, and no special hardware. You just can't pass commands through the viewing side (again, because it wasn't designed to allow that). The 2 seconds or so of lag is just because of the way livestream set up it's website. If the people who made livestream actually felt a need to, it could be easily cut down to something like 200ms or less.

It's the same thing onlive, nvidia shield, etc use. It isn't some magical patented technology - you can do it yourself with what already exists for free, some programming knowledge, and some decent PCs hooked up to a low latency network. There just isn't enough demand for it to exist commercially at the moment.
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