Originally Posted by OwnedINC
Unless it bends space-time it's not going to help make up the huge gap in processing power.
Originally Posted by NFL
Is it a magic bullet...no. But it does close the gap somewhat. Physics and AI can be run off the cloud (How effective this is remains to be seen) and hosting multi-player on the cloud frees up resources as well. The simple truth is that we really won't know who has the more powerful set-up until developers get comfortable with the hardware.
Originally Posted by OwnedINC
About the only thing the cloud could possibly improve would be AI, physics would suffer horribly from the latency of the cloud, and MP hosting could be done on any server the cloud has no advantage there.
Originally Posted by revro
ever heard of latency? i have a great dsl2 connection but only cause i am 700m away from a node. now for most people it would be unrealistic.
Originally Posted by zalbard
Haha, did anyone really buy into this "cloud computing" performance boost?
I'd like to quote a member from another thread on this subject. Of course, up close bullet physics that are dependent on a fraction of an inch accuracy are not suitable for cloud-based computing. However, consider the following situation:
Now this guy has a great point and I've been trying to address it on Polygon, Engadget, and Reddit without much traction. It's important to stress what this "cloud" crap means to gamers and the tangible benefits, beyond offloading to the cloud for hosted servers in multiplayer.
So one example, you’ll notice in games that trees, people, grass, and environmental effects that are at an extreme distance have a very low fidelity or almost GIF like appearance (stadium crowds, racing game environments/fans, waterfalls and trees in distance etc) That is because there just isn't enough horsepower in a single machine (PS4 and yes high end PC's included) to calculate and render that many polygons, particles, etc at such scale. Now imagine you have 300,000+ servers with Xeon E5-2600’s (or similar CPUs) and AMD/NVDA GPU’s rendering those landscapes dynamically.
Weather, wind, environmental disasters impact distant areas at incredible fidelity and the immediate multiplayer map around you at the same time. IE a tornado starts tearing up a farm in the distance with realistic physics (Cloud), trees sway (Cloud), wind (Cloud + XB1) effects the gun casings flying out of your M16 and houses are blown apart. The tornado continues into the immediate vicinity (now entirely XB1, distant areas are still cloud processed). Since the player isn't impacting those distant areas, there is no need for low latency interaction and can be cloud processed. All of the physics and graphics in that scenario is made possible by offloading that processing to the servers in the “cloud” while as effects get closer to the player the console takes over. So expect much higher fidelity environments, realistic crowds, vast physics enabled scenarios, ridiculously expansive levels, and a hell of alot more that I can't even begin to predict.
Look at what was accomplished with the second gen consoles over the last 7 years and imagine what's possible with the horsepower of an ever expanding cloud infrastructure. The key here is, Sony does not have that capability. Sure devs can use Azure or alternatives but will not get the benefits of being on XLive and XB1..
The thing that kills alot of GPUs today is draw distance. Because of simple geometry, the number of objects rendered in your field of view increases at a power of 2 for every unit of distance further you travel. Thus, a far off scene of destruction, while impressive, is beyond what most hardware can do depending on the level of detail. With the Azure cluster behind it, the Xbox One will be able to do all of its non-latency sensitive computations in the cloud and pipe the result back home. Remember, that most of what we see in a game is static, and most of the work is now done by shaders. Per the video that lacrossewacker posted, lighting/shading isn't too latency sensitive and accounts for most of the work in a modern system.
You're going to see the capability
of developers to make insanely
immersive worlds all the way up to the 4k level if the console supports such a resolution for gaming.Edited by coachmark2 - 9/14/13 at 7:26am