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Low DPI+high sens or high DPI+low sense?

post #1 of 15
Thread Starter 
Hello guys! After tweaking with my new mouse,the Perixx MX-3000 i decided to disable the mouse acceleration.After I did so,and using my settings for the mouse:

I get no green/red lines while moving the mouse,no matter how fast.It's all 1000-950hz too.But when i put my cursor on the end of the screen,it all gets in green lines,on the right side.It was the same with my last mouse,with this one too.Is this problem realted to the program or is it my windows?


EDIT:The 3rd response here is the question.
Edited by hotwheels1997 - 9/14/13 at 3:43pm
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post #2 of 15
normal. dont touch the borders.
post #3 of 15
Thread Starter 
THx for clearing this up.I have no further questions.This thread can be deleted/closed smile.gif

I have another question.Which is better:?
Lower DPI+ higher sensitivity in software of the mouse (1200DPI+8 sensitivty)
Or
Higher DPI+lower sensitivity in software of the mouse(3000DPI + 4 sensitivity)
Both end up with the same exact speed/sensitivity.
Edited by hotwheels1997 - 9/14/13 at 3:43pm
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post #4 of 15
low dpi with low sensitivity
post #5 of 15
Thread Starter 
Quote:
Originally Posted by gabsonuro View Post

low dpi with low sensitivity
I'm playing only FPS shooters like Battlefield 3 and I anticipate BF4.High sense is sort of required in a game so fast-paced.
Which one would be better:
1200DPI+8 sensitivity
3000DPI+4 sensitivity
4800DPI+2 sensitivity
They all give simular results,the difference is only 2-3mm more to go across the screen.
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post #6 of 15
Quote:
Originally Posted by hotwheels1997 View Post

High sense is sort of required in a game so fast-paced
No.



E: Ok, below is what I was too lazy to write, very well explained
Edited by test user - 9/14/13 at 5:05pm
post #7 of 15
High dpi + low sens makes more harm, and even if it was fine the benefit that it theoretically gives is placebo.
High sensitivity it not advised for fast paced shooters, use at least 20-30cm/360 if you want to have some precision. You can move your hand to be fast.
Btw set mouse settings to default and reasonable dpi steps on dpi change button, and uninstall mouse software. No need for mouse movements to pass through another layer with added latency (your mouse has already lots of delay).
Set windows sensitivity to 6/11, use 800 dpi for shooters(so you dont run in negative accel in some games). If you need more sensitivity for windows, rts/moba games set another dpi step higher, but reasonable like 1200-2000.
post #8 of 15
berserker, what you say is not entirely true.
low sens is absolutely not required for precision. Ive seen ppl with sens 5 and 1000+ dpi hit precisely. however, accuracy or the ability to stay on target might indeed require a lower sens.
post #9 of 15
Quote:
Originally Posted by jayfkay View Post

berserker, what you say is not entirely true.
low sens is absolutely not required for precision. Ive seen ppl with sens 5 and 1000+ dpi hit precisely. however, accuracy or the ability to stay on target might indeed require a lower sens.
Have fun pixel skipping at 5 and 1000 dpi unless you're using a ridiculously low resolution. I don't play bf3 but I've known players personally that have at a world class level (iM) and hotwheels sensitivity is on a whole new level to being high, it's overkill and unnecessary to say the least.
post #10 of 15
@OP:

Generally you want to combine some point on the lower half or even third of the CPI scale with whatever in-game sensitivity works for you.

As long as your mouse tracks okay at each sensitivity, it doesn't really matter: you will have more aim points at a higher sens, lower in-game sensitivity but you aren't likely to feel the difference. For example, I'm playing with 400 CPI and a 27" 360. That means in a full turn I have 10800 (400 CPI * 27 inches) aim points, which amounts to about 30 aim points per degree (10800/360). If I used 800 CPI and lower sens I would have 60 aim points per degree and so on, but even at 400 the 'granularity' of my aim is smaller than a pixel at 1920x1080 until my horizontal FoV is as small as 64 degrees.

What you should ACTUALLY be worried about is that the higher CPI on a mouse are usually interpolated (scaled up from what the sensor actually 'sees'), and depending on the model of mouse the interpolation could be okay or it could be very bad. If you use a jittery interpolated CPI and scale it down, performance will be worse than if you were to start with a more reasonable CPI.

Hope that helps answer your question!
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