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Nvidia GeForce 327.24 Beta (OpenGL 4.4)

post #1 of 3
Thread Starter 
https://developer.nvidia.com/opengl-driver


You will need any one of the following Fermi or Kepler based GPUs to get access to all the OpenGL 4.4 and GLSL 4.40 functionality:

Quadro series:K600, K5000, K4000, K2000D, K2000, 6000, 600, 5000, 410, 4000, 400, 2000D, 2000
GeForce 700 series:GTX TITAN, GTX 780, GTX 770, GTX 760
GeForce 600 series:GTX 690, GTX 680, GTX 670, GTX 660 Ti, GTX 660, GTX 650 Ti BOOST, GTX 650 Ti, GTX 650, GT 645, GT 640, GT 630, GT 620, GT 610, 605
GeForce 500 series:GTX 590, GTX 580, GTX 570, GTX 560 Ti, GTX 560 SE, GTX 560, GTX 555, GTX 550 Ti, GT 545, GT 530, GT 520, 510
GeForce 400 series:GTX 480, GTX 470, GTX 465, GTX 460 v2, GTX 460 SE v2, GTX 460 SE, GTX 460, GTS 450, GT 440, GT 430, GT 420, 405

The extensions listed below are part of the OpenGL 4.4 core specification, but they can also be used in contexts below OpenGL 4.4 on supported hardware:

For OpenGL 4 capable hardware:

ARB_buffer_storage
ARB_clear_texture
ARB_query_buffer_object

For OpenGL 3 capable hardware:

ARB_enhanced_layouts
ARB_multi_bind
ARB_texture_mirror_clamp_to_edge
ARB_texture_stencil8
ARB_vertex_type_10f_11f_11f_rev

These new ARB extensions are provided:

For GeForce 6xx and above capable hardware:

ARB_bindless_texture
ARB_seamless_cubemap_per_texture

For OpenGL 4 capable hardware:

ARB_compute_variable_group_size
ARB_indirect_parameters
ARB_shader_draw_parameters
ARB_shader_group_vote
ARB_sparse_texture

These new NV extensions are provided:

NV_blend_equation_advanced
NV_bindless_multi_draw_indirect
NV_gpu_program5_mem_extended

The OpenGL 4.4 and GLSL 4.40 specifications, and all ARB extension specifications, can be downloaded here: http://www.opengl.org/registry/


People are reporting its better then 326 branch, will install when i get home with my 770's.
post #2 of 3
does anything even use opengl 4.4?
    
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post #3 of 3
Quote:
Originally Posted by caenlen View Post

does anything even use opengl 4.4?

 

Maya, 3DMark, Cinema4D, etc. Although now Maya 2014 uses GPU to render scene via DX11 now (viewport 2.0)

 
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32GB Samsung 30nm 2400Mhz OCZ Vertex 4 Samsung 850 EVO 13000GB HDDs 
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EKWB Custom Watercooling, XSPC, Bitpower, Primo... Windows 10 Pro x64 (1607) ASUS PG278Q G-SYNC (2560x1440) Logitech G910 Onion Spark 
PowerCaseMouseMouse Pad
EVGA SuperNOVA 850G2 Gold Fractal Design Define S Logitech G502 Logitech G440 
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