Originally Posted by Kaldari
How does responding to you after you quote me in a post constitute "taking it personal"?
It's more the general tone and defensive attitude of your reply that conveys it as such, intended or not. You're seemingly defensive here. There's no need to be. I'm not trying to make anything personal just because something you say is highlighted.
Again, this is about the posted screenshots.
I'm very much aware of that. It still doesn't change facts that have been relayed in good faith regarding user statements. Console games can and do run AA. Stating that they cannot, or rarely do, is inaccurate information and it was simply highlighted and corrected. Nothing to get frustrated about.
The screenshots show Metro: Last Light, Crysis 3, and Tomb Raider, all very intensive games, at resolutions above 720p and anywhere from 2-8x AA. That sounds about right to you?
For comparison it would be best to do the 720p comparison shots as close to as follows.
Crysis 3 = 1152x720 (SMAA T2X)
Tomb Raider = 1280x720 (post-AA)
Metro: Last Light = 1200x720 (post-AA)
Then they would need to be upscaled to higher resolutions rather than ran natively, if you want an idea of how it would look on a console.
However with some methods I am pretty sure the AA is applied on top of the image, like with MLAA for example or blur filters. So it isn't always going to be an accurate image comparison depending on the type used.
Edited by Lifeshield - 9/21/13 at 2:16pm