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post #1071 of 2769
Quote:
Originally Posted by Sgt Bilko View Post

Yup smile.gif

Thats why i'm expecting at least 25-30% improvement on mine biggrin.gif

Sweet, the AMD APUs are usually seen as the underdogs but I feel like Mantle would bring them more into the spotlight.

If I do another Mini ITX/SFF build I would definitely use an A10 APU.
post #1072 of 2769
Quote:
Originally Posted by ccRicers View Post

Sweet, the AMD APUs are usually seen as the underdogs but I feel like Mantle would bring them more into the spotlight.

If I do another Mini ITX/SFF build I would definitely use an A10 APU.

I think that this is AMD's main plan now, the APU's will benefit most from this, along with HSA and dual graphics.....wow
 
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post #1073 of 2769
Quote:
Originally Posted by Sgt Bilko View Post

I think that this is AMD's main plan now, the APU's will benefit most from this, along with HSA and dual graphics.....wow
Best perf/watt in mobile gaming biggrin.gif
post #1074 of 2769
I'm currently running a phenom II x4 965BE
With a 7970 ghz edition. I imagine I will be seeing the greatest increase with mantle. Il do a before and after with the demo.
post #1075 of 2769
Quote:
Originally Posted by smartdroid View Post

From the preview they showed almost 60% with a 3960X and 2 R9 290X. That kindda sounds like BS smile.gif

these results threw me off the most. The release notes state that x-fire is riddled with stuttering issues(for now), but then they turn around & give the biggest performance gains to some of THE best enthusiast hardware on the market? headscratch.gif
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post #1076 of 2769
They dont have frame pacing but the performance increase is huge.

(Meanwhile i am cringing hard on :no bottleneck on sc2 with quad sli)
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post #1077 of 2769
Quote:
Originally Posted by sugarhell View Post

They dont have frame pacing but the performance increase is huge.

(Meanwhile i am cringing hard on :no bottleneck on sc2 with quad sli)


lachen.giflachen.giflachen.giflachen.giflachen.giflachen.giflachen.giflachen.giflachen.giflachen.giflachen.giflachen.giflachen.giflachen.gif

can anyone answer why we don't see more DX11 games with multi-threading & full core usage?

We know it's not impossible, metro last light is the most recent title I know of that uses dx11 with 8 core 16 thread capabilities. (and bf4)
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post #1078 of 2769
Quote:
Originally Posted by abcgum09 View Post

I'm currently running a phenom II x4 965BE
With a 7970 ghz edition. I imagine I will be seeing the greatest increase with mantle. Il do a before and after with the demo.

As someone running a 6800k and 7950, I think we might be in the same boat biggrin.gif
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post #1079 of 2769
Quote:
Originally Posted by skupples View Post

lachen.giflachen.giflachen.giflachen.giflachen.giflachen.giflachen.giflachen.giflachen.giflachen.giflachen.giflachen.giflachen.giflachen.gif

can anyone answer why we don't see more DX11 games with multi-threading & full core usage?

We know it's not impossible, metro last light is the most recent title I know of that uses dx11 with 8 core 16 thread capabilities. (and bf4)

I will explain it.I am on my degree for game dev so i have experience on the subject.

The main problem with dx is that it needs a specific thread just for the rendering. DX works like that. You send your data to dx and then dx do its own things and you get back your data structure. That means debugging is painful==a lot of bugs

Now you can see some games are extremely gpu limited like metro or tomb raider. Experience dev can use some tricks to limit what we can see on the screen. For example you cant zoom out to see all the map on the RTS games. They play a lot with the textures etc etc.

The reason that dx11 is bad is that fixed point on threads are so 90s. Even if you have super fast cpu if the API thread gets bottleneck you get a bottleneck overall.

The main reason is limited draw calls.
Fixed points on threads
Do its own data structure. You cant say for example i want the sound thread to go there or the AI system to go there. DX decide what is best but it thinks with the logic of old architectures

Dx11 is nothing important as an update. You ccould do the same things on dx9 if you were an experience dev. Look witcher 2
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post #1080 of 2769
that explains why i'm dropping down to 20 FPS in the Oxide demo, while not hitting 99% of any CPU cores... I think...

The demo also only uses 1 GPU, I find that slightly questionable.
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