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post #1571 of 2769
Quote:
Originally Posted by the9quad View Post




With everything cranked at 1440p and I think 4xmsaa might be 2xmsaa, I stay pretty much 100-110 fps, but scenes like this drop it down. I think it hit 72 fps right here.

Is this while recording?
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post #1572 of 2769
That particular shot was buffering to ram. So maybe that dropped it, but even with 3 -290x's at 1440p I still get drops, it still feels really smooth, but it drops. Maybe you guys have super cards and rigs that don't do that, but on windows 8.1 with the 13.12 WHQL's at stock speeds that is what happens on my pc (4.4GHZ). Of course there is always gonna be someone who claims a million FPS and if you aren't getting what they are getting than you are doing something wrong, but I always take that with a grain of salt. Most of the time, they have rose tinted glasses with selective memory or they aren't using AA or something. Matter of fact I just ran through that part again while recording and it will range anywhere from 70-110fps.

Keep in mind here is 1600p


Edited by the9quad - 2/8/14 at 9:55pm
post #1573 of 2769
Quote:
Originally Posted by the9quad View Post

That particular shot was buffering to ram. So maybe that dropped it, but even with 3 -290x's at 1440p I still get drops, it still feels really smooth, but it drops. Maybe you guys have super cards and rigs that don't do that, but on windows 8.1 with the 13.12 WHQL's at stock speeds that is what happens on my pc (4.4GHZ). Of course there is always gonna be someone who claims a million FPS and if you aren't getting what they are getting than you are doing something wrong, but I always take that with a grain of salt. Most of the time, they have rose tinted glasses with selective memory or they aren't using AA or something.

Keep in mind here is 1600p


I can post an update video once i finish converting my tomb raider video which ran solid with the odd fps drop. Average i would say for sure 100 fps again for me.

mind you i dont run AA past 1080P. I dont find it rly needed.
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post #1574 of 2769
Quote:
Originally Posted by the9quad View Post

That particular shot was buffering to ram. So maybe that dropped it, but even with 3 -290x's at 1440p I still get drops, it still feels really smooth, but it drops. Maybe you guys have super cards and rigs that don't do that, but on windows 8.1 with the 13.12 WHQL's at stock speeds that is what happens on my pc (4.4GHZ). Of course there is always gonna be someone who claims a million FPS and if you aren't getting what they are getting than you are doing something wrong, but I always take that with a grain of salt. Most of the time, they have rose tinted glasses with selective memory or they aren't using AA or something. Matter of fact I just ran through that part again while recording and it will range anywhere from 70-110fps.

Keep in mind here is 1600p

again I said should be able to run 60FPS+ while recording with 3x 290X's and you just confirmed this with 70-110FPS while recording he was going way below that I dont remember how low he said but still point is if $2000 worth of GPU's and a high end Intel I7 cant run game and record something is very wrong as I said.
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post #1575 of 2769
Quote:
Originally Posted by kdawgmaster View Post

Quote:
Originally Posted by the9quad View Post

That particular shot was buffering to ram. So maybe that dropped it, but even with 3 -290x's at 1440p I still get drops, it still feels really smooth, but it drops. Maybe you guys have super cards and rigs that don't do that, but on windows 8.1 with the 13.12 WHQL's at stock speeds that is what happens on my pc (4.4GHZ). Of course there is always gonna be someone who claims a million FPS and if you aren't getting what they are getting than you are doing something wrong, but I always take that with a grain of salt. Most of the time, they have rose tinted glasses with selective memory or they aren't using AA or something.

Keep in mind here is 1600p


I can post an update video once i finish converting my tomb raider video which ran solid with the odd fps drop. Average i would say for sure 100 fps again for me.

mind you i dont run AA past 1080P. I dont find it rly needed.
exactly past 1080p AA really wont add any real graphics AA is for smoothing edges of objects on monitors with large pixxels like say 800x600 res objects ran on a 1440x900 and above resolution monitor dont get me wrong some games are so bad that AA does help but in general graphical games usually dont need it at high res because they arent stretching objects they actually rerender the object to proper size rather than stretch them. Example is skyrim did alot of crap like stretching objects from smaller size to larger without rerendering making the object blurry and such AA helps with these a bit but a proper game designed properly AA at higher res is un needed.
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post #1576 of 2769
Jaggy lines happen at 1400p in any and every game. You might not notice them, but I and a lot of others do. Maybe at 4k or in eyefiinity I wouldn't notice them, but on a 27 incher I do. A decent write up on reddit of why you still need aa at1440p. I believe a 30in 1600p would fall in there for the same reason.

http://www.reddit.com/r/gamingpc/comments/1cni5g/a_brief_word_on_anti_aliasing/
Edited by the9quad - 2/9/14 at 6:04am
post #1577 of 2769
Quote:
Originally Posted by the9quad View Post

Jaggy lines happen at 1400p in any and every game. You might not notice them, but I and a lot of others do. Maybe at 4k or in eyefiinity I wouldn't notice them, but on a 27 incher I do. A decent write up on reddit of why you still need aa at1440p. I believe a 30in 1600p would fall in there for the same reason.

http://www.reddit.com/r/gamingpc/comments/1cni5g/a_brief_word_on_anti_aliasing/
At 4K UHD I still saw aliasing guess it will be till 8K drops before it becomes a non problem. Then again you could also make the aliasing smaller by making the pixel density extremely high.
post #1578 of 2769
Quote:
Originally Posted by the9quad View Post

Jaggy lines happen at 1400p in any and every game. You might not notice them, but I and a lot of others do. Maybe at 4k or in eyefiinity I wouldn't notice them, but on a 27 incher I do. A decent write up on reddit of why you still need aa at1440p. I believe a 30in 1600p would fall in there for the same reason.

http://www.reddit.com/r/gamingpc/comments/1cni5g/a_brief_word_on_anti_aliasing/
yes it is still there but it isnt as bad nor is it so bad that it forces you to go eww when you see it have to actually look closely to see it and for most running AA isnt worth the performance hit nor is the input lag it often adds especially in FPS games. Do a simple google search anti aliasing and input lag and you might get it.


This is someone elses comment from another forum but it is so exact no need to say anything else: Yes, it can increase input lag in some games in combination with V-Sync. This is due to the amount of time needed to render the frame. In games that try to reduce V-Sync input lag by waiting until the last moment to prepare the frame before rendering it, so that they can read player input as late as possible, an increase in rendering time means that input has to be read earlier. Note that the overall frame latency stays the same (at a V-Synced 60FPS, that would be 16.6ms), but with the rendering time getting higher, the input is read further away from that 16.6ms mark (when the vblank signal happens in the monitor) in order to have enough time to render the frame before the 16.6ms pass. The further away input is read, the more input lag there is.


However, some games do not try to decrease input lag at all and instead read input as early as possible; they are not waiting until the last moment to do so. MSAA will not increase input lag in those games (their input lag is already at the worst maximum value; it can't get any more worse than that.)

With V-Sync off, frame latency will increase, which will also result in more input lag, but it's very minor compared to V-Sync on, because without V-Sync the vblank signal is ignored.



The facts are AA creates mouse input lag. You need a very high fps with AA on to not feel that input lag.
Edited by rickcooperjr - 2/9/14 at 6:59am
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post #1579 of 2769
V-sync causes input lag.

AA and input lag....
Is AA expensive from a performance point of view? YES. Can it cause your frame rate to tank? YES. IS it causing input lag on your PC? eh.......are you still generating more frames than your refresh rate?

I am no genius and I am not trying to argue you with ya Rick, I know it seems that way. But I don't believe it causes any input lag if you have the horsepower. And if it does, than it is so slight that it is negligible. as in even more slight than 1ms slight, as in nano seconds slight.

Lastly, I tend to be of the school of thought that 23" and 1080p is essentially the same pixel density as 27" and 1440p. You know what that means don't ya? Yeah aliasing is just as bad. You might sit back far enough not to notice it, but it is still there just as bad as ever.
Edited by the9quad - 2/9/14 at 8:27am
post #1580 of 2769
AA creates input lag for me in CS:GO at like 200 fps so yeah, it does create input lag.
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