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post #1991 of 2769
Quote:
Originally Posted by DiceAir View Post

I know but the support for mantle is weak. AMD is just plain lazy and so is the developers. one can only hope next driver will support crossfire.

Just one question in South Africa I can get the r9-290 non reference for not that expensive. i was thining of selling my cards and go for 1x r9-290 and then later another. Will i be able to crossfire them on a i5-2500k with pci-e 2.0 or do i need pci-e 3.0?

Reason for me selling these cards as we don't know when mantle is going to support our cards. it might take months to support it properly and at least it works sort of on the r9-290 cards.

I'm using PCIe 2.0 atm (16x16) , you won't hit a bandwidth wall with two 290's, 3 maybe.....

but i'd think you hit a CPU bottleneck before that (which mantle is supposed to help yes) but in those few games that Mantle doesn't support you should be fine with CF 290's powering you along smile.gif


Ohhhh, Thief finally got the update done, will report back and see what's what biggrin.gif
 
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post #1992 of 2769
Quote:
Originally Posted by Sgt Bilko View Post

I'm using PCIe 2.0 atm (16x16) , you won't hit a bandwidth wall with two 290's, 3 maybe.....

but i'd think you hit a CPU bottleneck before that (which mantle is supposed to help yes) but in those few games that Mantle doesn't support you should be fine with CF 290's powering you along smile.gif


Ohhhh, Thief finally got the update done, will report back and see what's what biggrin.gif

I tested thief and mantle I only get 50FPS and in Directx i can mange 120FPS 2560x1440 so for me mantle does nothing. I must admit it's crossfire vs non crossfire but to be real the game doesn't scale above 100%.

BTW I'm running pcie 2.0 (8x8x)
Edited by DiceAir - 3/19/14 at 12:52am
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post #1993 of 2769
Quote:
Originally Posted by DiceAir View Post

I tested thief and mantle I only get 50FPS and in Directx i can mange 120FPS 2560x1440 so for me mantle does nothing. I must admit it's crossfire vs non crossfire but to be real the game doesn't scale above 100%.

BTW I'm running pcie 2.0 (8x8x)

Actually i disagree, i was very surprised at this to say the least

Benchmark settings:



DX Crossfire :



Mantle Single GPU (Due to no Crossfire support):


Any questions you want to ask feel free as this was very unexpected.

EDIT: Tested out DX Single GPU based on a suggestion from another user.

DX Single GPU:

Edited by Sgt Bilko - 3/19/14 at 1:19am
 
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post #1994 of 2769
Quote:
Originally Posted by Sgt Bilko View Post

Actually i disagree, i was very surprised at this to say the least

Benchmark settings:



DX Crossfire :



Mantle Single GPU (Due to no Crossfire support):


Any questions you want to ask feel free as this was very unexpected.

EDIT: Tested out DX Single GPU based on a suggestion from another user.

DX Single GPU:

Ok how come you have less fps in crossfire than single card. For me it's almost 120FPS constant on crossfire and I'm on 2560x1440 so yeah. something is not right on your side. BTW I disable SSAA and FXAA so maybe that's why I get the boost in crossfire
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post #1995 of 2769
Quote:
Originally Posted by DiceAir View Post

Ok how come you have less fps in crossfire than single card. For me it's almost 120FPS constant on crossfire and I'm on 2560x1440 so yeah. something is not right on your side

bad CF scaling and CPU Bottleneck i'd say (or DX Bottleneck)

I'm also on 1080p so that would be more CPU intensive than 1440p.
 
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post #1996 of 2769
Quote:
Originally Posted by Sgt Bilko View Post

bad CF scaling and CPU Bottleneck i'd say (or DX Bottleneck)

I'm also on 1080p so that would be more CPU intensive than 1440p.

care to explain the logic there? either you worded that sentence wrong or you totally mixed the concepts behind this.

it is true that if you want to show cpu bottlenecks, you go down with resolution so that one can tell it's not a gpu bottleneck. so every fps drop can be attached to cpu, but 1440p is totally more work for the cpu than a 1080, its 2 megapixels vs 3.6 megapixels of geometry and mesh.
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post #1997 of 2769
Quote:
Originally Posted by velocityx View Post

care to explain the logic there? either you worded that sentence wrong or you totally mixed the concepts behind this.

it is true that if you want to show cpu bottlenecks, you go down with resolution so that one can tell it's not a gpu bottleneck. so every fps drop can be attached to cpu, but 1440p is totally more work for the cpu than a 1080, its 2 megapixels vs 3.6 megapixels of geometry and mesh.

Worded it wrong sorry, kinda tired.

my CF was barely using the second card during the CF test.......no idea why, i might roll back to the 13.12 tomorrow and see how that goes,
 
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post #1998 of 2769
Quote:
Originally Posted by Sgt Bilko View Post

Worded it wrong sorry, kinda tired.

my CF was barely using the second card during the CF test.......no idea why, i might roll back to the 13.12 tomorrow and see how that goes,

that's not right. In DX11 it's suppose to be the same usage on both cards.

So on another note. In bf4 i see heavy stutter with Mantle and also in dx11 I get almost 100% cpu usage so I'm being bottlenecked by my CPU/Cores. Knowing that more games will make use of more than 4 threads soon i was thinking of upping my cpu to a 3770k. A 4770k will cost me so much and will sit with issues of overheating etc etc. What about a Xeon e3-1230v2. That should be cheaper, run cooler but can't overclock but do i really have to when a game is using the extra threads.

i will rather have slower but more cores than faster but less cores because as I said future games will make use of more cores and i suspect mantle needs 8 core cpu's to work at it's best.
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post #1999 of 2769
Quote:
Originally Posted by DiceAir View Post

that's not right. In DX11 it's suppose to be the same usage on both cards.

So on another note. In bf4 i see heavy stutter with Mantle and also in dx11 I get almost 100% cpu usage so I'm being bottlenecked by my CPU/Cores. Knowing that more games will make use of more than 4 threads soon i was thinking of upping my cpu to a 3770k. A 4770k will cost me so much and will sit with issues of overheating etc etc. What about a Xeon e3-1230v2. That should be cheaper, run cooler but can't overclock but do i really have to when a game is using the extra threads.

i will rather have slower but more cores than faster but less cores because as I said future games will make use of more cores and i suspect mantle needs 8 core cpu's to work at it's best.

What settings are you running in game? there might be something there i'm missing.

I love my 8350 but it does feel a bit slow in some games, my 290's are bottlenecked by it in almost everything now tongue.gif

but i'll keep it till AMD decide what they are doing with the FX line-up.
 
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post #2000 of 2769
Has this been posted yet?
Quote:
Microsoft adopts Mantle but calls it DX12

http://semiaccurate.com/2014/03/18/microsoft-adopts-mantle-calls-dx12/
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