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post #981 of 2769
Damn! No 4am BF4.

WE WILL BE ROLLING OUT A NEW GAME UPDATE STARTING JAN 30, 9AM UTC / 1AM PDT. YOU MAY EXPERIENCE SOME DOWNTIME.

I wanted to at least check the Mantle option on & off for fun. tongue.gif

Oh wait! I can do that in single player mode, I hate the giant crosshairs in SP though.
Edited by broken pixel - 1/30/14 at 1:57am
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post #982 of 2769
Quote:
Originally Posted by Jaju123 View Post

http://battlelog.battlefield.com/bf4/news/view/bf4-mantle-live/last/

Looks good for MultiGPU!

Also, only Hawaii cards supported....

Did we know it was going to be for 64 bit Windows only?

The frame time logger sounds nice though.
post #983 of 2769
Its out now.
Took 15mins to get the update but single player and test range are working with it.
140fps to 160fps on ultra for me on test range.

CF 7970 with 8350. So its not just Hawaii cards. From what I can tell is there will be another update that improves cf and 7XXX cards performance even more.
Im using the leaked 13.35 Toshiba drivers.

So whats that 13-14% increase compared to the 25% you get with a single card.
post #984 of 2769
Withouht drivers? I doubt your results
post #985 of 2769
Test case 3: High-end single-player with multiple GPUs

CPU: Intel Core i7-3970x Extreme, 12 logical cores @ 3.5 GHz
GPU: 2x AMD Radeon R9 290x 4 GB
Settings: 1080p ULTRA 4x MSAA
OS: Windows 8 64-bit
Level: South China Sea “Broken Flight Deck”
This single-player scene is heavy on both the CPU and GPU with lots of action going on. Test was done on the highest end Intel CPU on Windows 8, which is the fastest option before Mantle thanks to DirectX 11.1. Still this CPU is not fast enough to keep the 2 290x GPUs fed at 1080p on Ultra settings so we get a significant CPU performance bottleneck which results in major performance improvement when enabling Mantle.
Result: 12.76 ms/f -> = 8.23 ms/f = 55% faster

Test case 2: Standard 64-player multiplayer

CPU: AMD FX-8350, 8 cores @ 4 GHz
GPU: AMD Radeon 7970 3 GB (AMD will add support for the AMD Radeon™ HD 7970 in a later stage of Mantle’s release schedule, learn more)
Settings: 1080p ULTRA 1x MSAA
OS: Windows 8 64-bit
Level: Siege of Shanghai
Level was tested with 64 “pseudo players” that we have for our own internal testing that simulates heavy game workload that we have in multiplayer in order to get more deterministic results compared to full real multiplayer. 64 players on the large Battlefield levels is really demanding of the CPU so this test case is primarily CPU-bound.
Result: 18.87 ms/f -> 15.08 ms/f = 25.1% faster


Looks sweet


This patch is the first release of our Mantle renderer. We will continue to add improvements, based on your feedback, in upcoming Battlefield 4 updates as well. In particular we plan to focus next on adding multi-GPU frame pacing and a few additional GPU performance and memory optimizations.
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post #986 of 2769
http://battlelog.battlefield.com/bf4...tle-live/last/

Test case 3: High-end single-player with multiple GPUs

CPU: Intel Core i7-3970x Extreme, 12 logical cores @ 3.5 GHz
GPU: 2x AMD Radeon R9 290x 4 GB
Settings: 1080p ULTRA 4x MSAA
OS: Windows 8 64-bit
Level: South China Sea “Broken Flight Deck”
This single-player scene is heavy on both the CPU and GPU with lots of action going on. Test was done on the highest end Intel CPU on Windows 8, which is the fastest option before Mantle thanks to DirectX 11.1. Still this CPU is not fast enough to keep the 2 290x GPUs fed at 1080p on Ultra settings so we get a significant CPU performance bottleneck which results in major performance improvement when enabling Mantle.
Result: 12.76 ms/f -> = 8.23 ms/f = 55% faster

Test case 2: Standard 64-player multiplayer

CPU: AMD FX-8350, 8 cores @ 4 GHz
GPU: AMD Radeon 7970 3 GB (AMD will add support for the AMD Radeon™ HD 7970 in a later stage of Mantle’s release schedule, learn more)
Settings: 1080p ULTRA 1x MSAA
OS: Windows 8 64-bit
Level: Siege of Shanghai
Level was tested with 64 “pseudo players” that we have for our own internal testing that simulates heavy game workload that we have in multiplayer in order to get more deterministic results compared to full real multiplayer. 64 players on the large Battlefield levels is really demanding of the CPU so this test case is primarily CPU-bound.
Result: 18.87 ms/f -> 15.08 ms/f = 25.1% faster

WHINE NOW!
post #987 of 2769
Quote:
Originally Posted by skupples View Post

Very interesting... What happened to 45%? Ok, i'll let that alone...

Them coming straight out & saying that it's causing stuttering issues is very interesting. Transparency? Maybe... I'm looking forward to results of X-fire users forcing Triple buffering to see if that resolves stuttering. Hopefully these kinks can be resolved quickly, & performance increases bumped up over time. If not, MEH.


wait, who is this guy? He's not an AMD affiliate, & least his account isn't branded as such... I'm going to assume he's blowing smoke.
You better leave it alone because they clearly stated "up to"
Quote:
CPU-limited scenario: 40.9% (1080p)
just saying
post #988 of 2769
Quote:
Originally Posted by bmgjet View Post

Its out now.
Took 15mins to get the update but single player and test range are working with it.
140fps to 160fps on ultra for me on test range.

CF 7970 with 8350. So its not just Hawaii cards. From what I can tell is there will be another update that improves cf and 7XXX cards performance even more.
Im using the leaked 13.35 Toshiba drivers.

So whats that 13-14% increase compared to the 25% you get with a single card.

in console type:
PerfOverlay.FrameFileLogEnable 0 the log file will be in Documents/BF4 folder
Render.DrawScreenInfo 1 https://blogs.battlefield.com/wp-content/uploads/2014/01/ScreenInfo.png

Post some data.

I bet you need the 14.1 beta drivers for Mantle to work.
Edited by broken pixel - 1/30/14 at 2:17am
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post #989 of 2769
Quote:
Originally Posted by broken pixel View Post

in console type:
PerfOverlay.FrameFileLogEnable 0 the log file will be in Documents/BF4 folder
Render.DrawScreenInfo 1 https://blogs.battlefield.com/wp-content/uploads/2014/01/ScreenInfo.png

Post some data.

I bet you need the 14.1 beta drivers for Mantle to work.

You gotta type PerfOverlay.FrameFileLogEnable 1 first to start logging, then 0 to stop it.
post #990 of 2769
Catalyst 14.1 BETA ISN'T OUT YET! Where the hell is your numbers coming from??? Considering BF4 servers are also DOWN and no way to get in EVEN the TEST RANGE?!?!
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