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[TS]AMD unveils revolutionary 'Mantle' API to optimize GPU performance - Page 21

post #201 of 249
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Edited by provost - 3/29/14 at 4:03pm
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post #202 of 249
Quote:
Originally Posted by hollowtek View Post

will this mean... better ports to pc?!?
If there is a lot of games using mantle there would be no port from console but PC ported to console. So in essence there would be no port.
post #203 of 249
If this starts getting picked up by developers, then I am definitely holding off on my GTX780 purchase and will be paying very close attention to Team Red.

Very impressive if this takes off. Nothing comes close to Low-level HW processing as far performance goes.
post #204 of 249
Quote:
Originally Posted by provost View Post

If Mantel turns out to be real threat, Nvidia can always use the cash war chest it has to get in bed with some studios, and or incentify developers (advertising support, development $$$) and steer them to its own proprietary API. The lure for the developers would be an immediate payoff and more $$$ due to Nvidia's bigger install base vs AMD's. The install base is Nvidia's greatest leverage, if it lets this leverage slip away, well, then it would be time for Jen-Hsun to go into retirement tongue.gif
But, With developers, money talks, and bull walks ...lol

Given that *most* developers care primarily about selling titles on the console and view PC as a secondary profit stream (at best), I suspect Nvidia would burn through that war chest in a matter of minutes if they used such an approach.

Maybe I am being overly-skeptical, but it feels like the rug has been pulled out from under us. PC gaming was supposed to get this huge boost from all the consoles that mattered going to x86, then AMD comes out with this API while Valve and Nvidia are collaborating on improving OpenGL performance. Why's everyone got to keep throwing forks in the road?
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post #205 of 249
Quote:
Originally Posted by roleki View Post

Given that *most* developers care primarily about selling titles on the console and view PC as a secondary profit stream (at best), I suspect Nvidia would burn through that war chest in a matter of minutes if they used such an approach.

Maybe I am being overly-skeptical, but it feels like the rug has been pulled out from under us. PC gaming was supposed to get this huge boost from all the consoles that mattered going to x86, then AMD comes out with this API while Valve and Nvidia are collaborating on improving OpenGL performance. Why's everyone got to keep throwing forks in the road?

Because they feel like they have to do something, even if it's wrong.

Also, they have convinced themselves that PC gaming is going to die, even if it's not even close. Just like they convinced themselves that the "cloud" is the way to go and the public will just eat it up.
They're convinced that all their stupid tablet sales mean that they are replacing PC's, when in fact it's been proven that they aren't.
Edited by zooterboy - 9/26/13 at 1:26pm
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post #206 of 249
Quote:
Originally Posted by roleki View Post

Given that *most* developers care primarily about selling titles on the console and view PC as a secondary profit stream (at best), I suspect Nvidia would burn through that war chest in a matter of minutes if they used such an approach.

Maybe I am being overly-skeptical, but it feels like the rug has been pulled out from under us. PC gaming was supposed to get this huge boost from all the consoles that mattered going to x86, then AMD comes out with this API while Valve and Nvidia are collaborating on improving OpenGL performance. Why's everyone got to keep throwing forks in the road?

I say more competition means better results, no matter how you cut it. If Nvidia/valve initiative is better, then it will win out. On the other hand if AMD has some some magic here with this Mantle stuff, AMD will deliver a better solution. Either way, you and I win as a consumer. I have to give AMD credit for coming up with a mighty sexy concept, even if it's just on paper right now. Wonder if Nvidia had any heads up on this at all? If not, and AMD delivers, Nvidia would look like it got caught flat footed and got flanked by AMD tongue.gif
Some real revolutionary stuff AMD is talking about here if they can walk the walk, not just talk the talk. tongue.gif
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post #207 of 249
its so revolutionary i'm still ahving issues buying team red thought it up. the AMD from 2005-2012 never would have come up with this idea OR executed it. this is a plan years in the making.
 
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post #208 of 249
Quote:
Originally Posted by lacrossewacker View Post

This API is competition with DirectX. MS would not let this touch their Xbox if this put DirectX in jeopardy on PCs. The best case scenario is that MS actually counters this API entirely by beefing up the support for DirectX, benefiting ALL OF US, regardless of GPU. This idea that AMD is going to have these developers in their back pocket is crap. So much for hating on TWIMTBP games...

*nvida adds TXAA and HDAO+ support vs AMD bringing out an entire API!

Yes I am watching you completely ignored it. Microsoft hasn't complained yet and you are starting to hate randomly. Most developers will be supporting mantle at least till the GCN and both console exist. I am perceiving all frostbite 3 games are going to use it. Its their GPU they can optimize it. Both Intel and AMD CPU's are going to push data at faster rate when using GCN GPU along with RETAINING SUPPORT FOR DIRECTX.
Quote:
"In AMD’s GPU14 Tech Day event in Hawaii, the graphics card maker has revealed Mantle, a new open source development model that allows them to take full advantage of the capabilities of their Radeon cards. In separate statements, Anandtech and Digital Foundry have found that Mantle’s low level API is similar to the Xbox One and Playstation 4 APIs, respectively.
Anandtech has put forward the theory that Mantle’s low level API is actually the Xbox One API outright, and AMD just won’t admit it.
Anandtech bases this speculation on their interpretation of AMD’s statements. They focus on AMD saying the card can optimize on what next generation consoles are capable of, and that it can use Direct3D’s High Level Shader Language.

On Digital Foundry’s end, they find there is a lot of commonality between Playstation 4’s GNM API and Mantle. Like GNM, Mantle stays compatible with Microsoft’s High Level Shader Language but provides low level GPU access."

Its ok when Nvidia was going to have these developers in their pocket to implement PhysX and Cuda. rolleyes.gif
Can you understand how painful it is to develop low level API for a specific architecture ? When its now AMD's time to improve, you are starting to criticize.
And why are you acting like developers are going to drop DX support ? AMD never said that, all they said GCN architecture will benefit Mantle with retaining DX11 support as well.
This is Nvidia's problem they are not forward enough to compete, this is why its happening. And fyi its open source.

btw do you have any source MS is not gonna let the xb1 be touched by Mantle ? You don't have.

Again read it,
Quote:
Anandtech has put forward the theory that Mantle’s low level API is actually the Xbox One API outright, and AMD just won’t admit it. Anandtech bases this speculation on their interpretation of AMD’s statements.

AMD has opened up the doors for optimized graphics card utilization on both PCs and consoles. What’s more, Mantle is apparently open, so Nvidia can use it, and maybe even Nintendo, iOS and Android. AMD has partnerships with many major game engines going, so we may see the consequences of Mantle very, very soon.
http://www.gameranx.com/updates/id/17660/article/amd-announces-mantle-api-compatible-with-ps4-and-xbox-one/
Edited by sumitlian - 9/26/13 at 5:11pm
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post #209 of 249
Quote:
Originally Posted by Tehrawk View Post

How have you come to that conclusion? If anything, Mantle could potentially lead to a more open platform.

How? With the same argument everyone uses "NVIDIA will follow them"? If others follow them it's still not the open PC platform, it's the AMD-Followers platform, since it comes full circle that this is a hardware architecture-specific API, not an open platform API, by definition and by inception.
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post #210 of 249
Quote:
Originally Posted by ejb222 View Post

Well, do Mantle and DX have the same size libraries? I sort of read this ias Mantle working along side DX in a way. I dont think that Mantle is a direct replacement of DX. Am I wrong? Can Mantle provide all the features that DX11 can right now? Is there a programmer in the house to clarify?

I agree with this guy, it sounds like games will still be coded in OpenGL or Direct X and Mantle will be some type of software/hardware accelerator.

Anyone have any thoughts about that?
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