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[MaximumPC]AMD: R9 290X Will Be "Much Faster Than Titan in Battlefield 4" - Page 7  

post #61 of 567
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Originally Posted by 47 Knucklehead View Post

snip

Holy christ you need an epilepsy warning by your avatar.
post #62 of 567
Quote:
Originally Posted by mtcn77 View Post

You should install an extra 7970 as a master card just in case Mantle takes off to benefit from "9 times the drawcall" advantage of the new api, imho. Who knows, maybe Mantle can be backported since it is compatible with Microsoft HLSL libraries. I think you need a Lucid Virtu motherboard to pull this feat off.
It is bizarre that a 7970Ghz may be as good as your Gtx 790 once "Forward+" rendering establishes itself.

I wonder what the practical effects of 9x the drawcall would be. Is that 9x the performance or 10% increase in performance? How much more time and money does it take to produce games using Mantle? Is it coded into engines that carries over to games using that engine or is it a game specific option? Will consoles create a high demand for this API? Would it be the difference of 1080p @60fps and 1080p @ 30fps? Could Mantle create enough of a performance gain to bring 4k to consoles?
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post #63 of 567
I bet a lot of people confused the terms programming language/code and API. API is just an interface. Low API means more control over hardware.
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post #64 of 567
What about Kaveri with 7790 performance in the APU...what would the performance be with Mantle? 7870? 7950?
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post #65 of 567
Quote:
Originally Posted by ejb222 View Post

I wonder what the practical effects of 9x the drawcall would be. Is that 9x the performance or 10% increase in performance? How much more time and money does it take to produce games using Mantle? Is it coded into engines that carries over to games using that engine or is it a game specific option? Will consoles create a high demand for this API? Would it be the difference of 1080p @60fps and 1080p @ 30fps? Could Mantle create enough of a performance gain to bring 4k to consoles?

Whoa 4K on consoles, I wouldn't go anywhere near that far.

I imagine the 9x drawcall was quoted because 9x sounds like *** levels of performance improvement. If Mantle actually gave 9x the fps of DX11, AMD would have said it...I would sell my Titan ASAP.

My cynical side tells me Mantle might give a 10-20% bump, which is nice but not really a game changer. The real question is whether Mantle can make mid range AMD GPUs faster than high end Nvidia GPUs in supported games or if it can make single high end AMD GPUs close to high end SLI.
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post #66 of 567
Quote:
Originally Posted by ejb222 View Post

I wonder what the practical effects of 9x the drawcall would be. Is that 9x the performance or 10% increase in performance? How much more time and money does it take to produce games using Mantle? Is it coded into engines that carries over to games using that engine or is it a game specific option? Will consoles create a high demand for this API? Would it be the difference of 1080p @60fps and 1080p @ 30fps? Could Mantle create enough of a performance gain to bring 4k to consoles?
AMD, is setting forth Mantle - by the help of EA DICE and other parties in the business since once it works, they, too, will spend less resources on porting games over to pc - because they have to level the competition between consoles and pc. Notice, they reap more cash for their discrete gpu's, consoles are a collaborative investment inwhich hardware isn't sold at a premium, so they would rather flourish the pc platform by eliminating each and every inefficient overhead in the architecture if they could. Hence, I mean to say that Mantle will rather do so much to sequester cpus out of the graphics performance equation since it will thrash the cpu-drawcall bottleneck related stutter issues some have developed a hyperalgia thereof.
Once working, each and every game would run directly according to each individual gpu's theoretic hardware output, provided that the developers care to do the optimisations, even for once(which I read that to be the ideal motivational scenario for them).
Forward+, however is the real deal, imho. AMD dictating their proprietary "forward rendering" and lighting modality, as in Dirt, will further develop a sense of sovereignty in the gaming arena, imo. Nvidia favours deferred rendering, or that is the stigma that I have developed lately.
Edited by mtcn77 - 9/26/13 at 7:42am
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post #67 of 567
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Originally Posted by TooBAMF View Post

Whoa 4K on consoles, I wouldn't go anywhere near that far.

I imagine the 9x drawcall was quoted because 9x sounds like *** levels of performance improvement. If Mantle actually gave 9x the fps of DX11, AMD would have said it...I would sell my Titan ASAP.

My cynical side tells me Mantle might give a 10-20% bump, which is nice but not really a game changer. The real question is whether Mantle can make mid range AMD GPUs faster than high end Nvidia GPUs in supported games or if it can make single high end AMD GPUs close to high end SLI.

10-20% must be worth something. I mean people OC for that much gain...and spend $50-$300 more on GPUs for that kind of possible gain. So knowing thatyou have a 20% improvement in performance as long as you buy a specific manufacturers card is not too shabby.

I think it is an iteresting business move from AMD. Most people would say AMD needed a Titan killer at less than $600 to stay in the game. But to gain all the console business for the next decade, then produce an API that hopefully most games will use, basically sells itself in the GPU market. Who wouldn't buy an APU that performs like a 660ti? or even a 7850 at $140 for the smae performance of a $250 NV card?

If this works...errr is utilized by developers, ish could get real!
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post #68 of 567
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Originally Posted by ejb222 View Post

10-20% must be worth something. I mean people OC for that much gain...and spend $50-$300 more on GPUs for that kind of possible gain. So knowing thatyou have a 20% improvement in performance as long as you buy a specific manufacturers card is not too shabby.

Yeah I agree, it's definitely a nice bump. But this requires developers to be on board, it's 10-20% in just a few games if that. I don't see 10-20% as being much different than the current Gaming Evolved or TWIMTBP.

I would spend $50-$300 to get that bump if it was in most games, but it's only one game 2 months after launch right now. I think in order for this to really be significant, it has to be more impressive than 10-20% if it's only one game. Something more is enough to make people think it has some real potential as opposed to being more of a marketing gimmick.
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post #69 of 567
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Originally Posted by y2kcamaross View Post

What are you talking about? And why are you lumping INTEL and IBM as the same company? You sound about like the biggest " fanboy " ever. You are probably too young to remember Glide, but this is exactly what it sounds like

You mean 3DFx Glide or the original one from Silicon graphics?

There is currently a lot different "environments" which are supposed to be better as DirectX or to take its position. Microsoft has DirectX, also XNA ,there is good old and occasionally seen OpenGL, but I havent seen anything else used in game for last 15 years.

When NVidia annouced CUDA I expected bit more for gaming sector. Companies like Nvidia and AMD have to focus on gaming. But Nvidia seems to focus on PC-Windows gaming only. Besides I sometimes hear people to say "I dont use my Nvidia for gaming, but for work" as he is using CUDA for photoshop or video editing. I like that application, but I always thought that NVidia GPUs have better potential.

I expected similar from AMD about two years ago in means "oh lets take computing to GPU". Then I saw TressFX, then I heard about PS4 being based on AMD. If amd sucessfully develop and implement its own API which intended to replace DirectX I have to say that I like the idea. On the other hand I fear about quality of such environment smile.gif

This is not about being fanboy. I just have enough pieces of the puzzle. If AMD can help develop games based on same API for consoles, PCs windows and linux as well, they really can squeeze much more performance from hardware they are selling.
post #70 of 567
sleepysmileyanim.gif

We have already been told this from the gpu 2014 presentation yesterday, in fact they told us everything over and over.
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