Originally Posted by ejb222
I wonder what the practical effects of 9x the drawcall would be. Is that 9x the performance or 10% increase in performance? How much more time and money does it take to produce games using Mantle? Is it coded into engines that carries over to games using that engine or is it a game specific option? Will consoles create a high demand for this API? Would it be the difference of 1080p @60fps and 1080p @ 30fps? Could Mantle create enough of a performance gain to bring 4k to consoles?
AMD, is setting forth Mantle - by the help of EA DICE and other parties in the business since once it works, they, too, will spend less resources on porting games over to pc - because they have to level the competition between consoles and pc. Notice, they reap more cash for their discrete gpu's, consoles are a collaborative investment inwhich hardware isn't sold at a premium, so they would rather flourish the pc platform by eliminating each and every inefficient overhead in the architecture if they could. Hence, I mean to say that Mantle will rather do so much to sequester cpus out of the graphics performance equation since it will thrash the cpu-drawcall bottleneck related stutter issues some have developed a hyperalgia thereof.
Once working, each and every game would run directly according to each individual gpu's theoretic hardware output, provided that the developers care to do the optimisations, even for once(which I read that to be the ideal motivational scenario for them).
Forward+, however is the real deal, imho. AMD dictating their proprietary "forward rendering" and lighting modality, as in Dirt, will further develop a sense of sovereignty in the gaming arena, imo. Nvidia favours deferred rendering, or that is the stigma that I have developed lately.Edited by mtcn77 - 9/26/13 at 7:42am