Overclock.net › Forums › Industry News › Hardware News › [AT]Understanding AMD's Mantle
New Posts  All Forums:Forum Nav:

[AT]Understanding AMD's Mantle - Page 8

post #71 of 130
Guys, don't forgot about Kabini and Kaveri - both use GCN and therefore should be able to take advantage of Mantle. The performance boost for those specific platforms should be a very significant selling point.
 
HTPC
(14 items)
 
File server
(22 items)
 
CPUMotherboardGraphicsGraphics
Pentium G3258 @ 4.6GHz/1.281v (rock-solid stable) MSI Z97 PC Mate [media & productivity] Intel HD graphics [games] Diamond Radeon HD5870 1GB 
RAMHard DriveHard DriveOptical Drive
4x4GB Corsair Vengance DDR3 @ 1800MHz 1.504v Crucial M500 480GB SSD RamDisk - adaptive 10GB volatile scratch LG Blu-ray drive 
CoolingCoolingCoolingOS
Cooler Master X6 Elite with stock fan removed CPU fan: 120mm Arctic F12 PWM @ ~300rpm PSU fan: 120mm Kingwin case fan via PSU fan plug Windows 7 Ultimate - 64bit SP1 
MonitorKeyboardPowerMouse
E772p CRT (Trinitron) @ 79-94hz 1152x864/1280x720 PS/2 Microsoft Internet Keyboard (replaced cord) Antec EA-380D (380w) with stock fan removed Logitech MX510 (blue) with replaced USB cord 
AudioAudioAudioAudio
White Monoprice 9963 IEM headphones [Left ear] LostEarBuds medium single-flange tip [Right ear] Unknown medium single-flange tip Asus Xonar DS 
AudioAudioAudio
Dual SOIC LME49990 DIP8 op amp [music] Foobar2000 + Xonar ASIO driver [games & movies] Razer Synapse 7.1ch to binaural 
CPUMotherboardGraphicsRAM
Core 2 Duo (Penryn) T8300 @ 2.4GHz Dell Studio 1535 Intel 965GMA 2GB 667MHz Samsung DDR2 
RAMHard DriveOSMonitor
1GB 667MHz Samsung DDR2 60GB Corsair Force 3 SSD Windows 7 64bit SP1 Toshiba 39L1350U HDTV 
KeyboardPowerMouseMouse Pad
Some USB wireless Logitech keyboard Rocketfish universial power adapter (my cousin's) Some USB wireless Logitech mouse couch 
AudioAudio
HDMI audio-out to HDTV HDTV optical-out to Denon AVR-200 reciever 
CPUMotherboardGraphicsRAM
Pentium 3 @ 667MHz Some Intel mobo ATI Rage 128 AGP 32MB 2x256MB DDR1 
Hard DriveHard DriveHard DriveHard Drive
1GB Sandisk CF card - boot drive Western Digital Caviar SE - 320GB IDE Maxtor - 200GB IDE RamDisk - adaptive 64MB viotle scratch 
CoolingOSMonitorPower
Athlon XP 2000+ Palomino stock heatsink w/ copp... Windows 2000 Pro SP4 None - VNC is used instead Bestec ATX-250-12Z 
CaseOtherOther
Some super-basic beige case Intel PCI ethernet card Linksys PCI ethernet card 
  hide details  
Reply
 
HTPC
(14 items)
 
File server
(22 items)
 
CPUMotherboardGraphicsGraphics
Pentium G3258 @ 4.6GHz/1.281v (rock-solid stable) MSI Z97 PC Mate [media & productivity] Intel HD graphics [games] Diamond Radeon HD5870 1GB 
RAMHard DriveHard DriveOptical Drive
4x4GB Corsair Vengance DDR3 @ 1800MHz 1.504v Crucial M500 480GB SSD RamDisk - adaptive 10GB volatile scratch LG Blu-ray drive 
CoolingCoolingCoolingOS
Cooler Master X6 Elite with stock fan removed CPU fan: 120mm Arctic F12 PWM @ ~300rpm PSU fan: 120mm Kingwin case fan via PSU fan plug Windows 7 Ultimate - 64bit SP1 
MonitorKeyboardPowerMouse
E772p CRT (Trinitron) @ 79-94hz 1152x864/1280x720 PS/2 Microsoft Internet Keyboard (replaced cord) Antec EA-380D (380w) with stock fan removed Logitech MX510 (blue) with replaced USB cord 
AudioAudioAudioAudio
White Monoprice 9963 IEM headphones [Left ear] LostEarBuds medium single-flange tip [Right ear] Unknown medium single-flange tip Asus Xonar DS 
AudioAudioAudio
Dual SOIC LME49990 DIP8 op amp [music] Foobar2000 + Xonar ASIO driver [games & movies] Razer Synapse 7.1ch to binaural 
CPUMotherboardGraphicsRAM
Core 2 Duo (Penryn) T8300 @ 2.4GHz Dell Studio 1535 Intel 965GMA 2GB 667MHz Samsung DDR2 
RAMHard DriveOSMonitor
1GB 667MHz Samsung DDR2 60GB Corsair Force 3 SSD Windows 7 64bit SP1 Toshiba 39L1350U HDTV 
KeyboardPowerMouseMouse Pad
Some USB wireless Logitech keyboard Rocketfish universial power adapter (my cousin's) Some USB wireless Logitech mouse couch 
AudioAudio
HDMI audio-out to HDTV HDTV optical-out to Denon AVR-200 reciever 
CPUMotherboardGraphicsRAM
Pentium 3 @ 667MHz Some Intel mobo ATI Rage 128 AGP 32MB 2x256MB DDR1 
Hard DriveHard DriveHard DriveHard Drive
1GB Sandisk CF card - boot drive Western Digital Caviar SE - 320GB IDE Maxtor - 200GB IDE RamDisk - adaptive 64MB viotle scratch 
CoolingOSMonitorPower
Athlon XP 2000+ Palomino stock heatsink w/ copp... Windows 2000 Pro SP4 None - VNC is used instead Bestec ATX-250-12Z 
CaseOtherOther
Some super-basic beige case Intel PCI ethernet card Linksys PCI ethernet card 
  hide details  
Reply
post #72 of 130
Quote:
Originally Posted by PostalTwinkie View Post

This reminds me of the old Voodoo 3DFX Glide API back in the 90s. Games that fully supported it ran extremely well on their cards, even though Glide was more of a cherry picked OpenGL API. It still worked awesome.

Same here. Games had 3 video options (or 4 including software rendering): OpenGL, Direct3D, and 3dfx Glide. Glide ran extremely well on my Voodoo 2 SLI. You could even get Glide wrappers for it to work on other hardware. I welcome this Mantle if it delivers on its promise.
    
CPUMotherboardGraphicsRAM
Intel Core i7-4790K Gigabyte Z97MX - Gaming 5 EVGA GeForce GTX 1080 Ti SC2 GAMING Crucial Ballistix Tactical 16GB 1600MHz 
Hard DriveHard DriveHard DriveCooling
Samsung 840 EVO 120GB Samsung 850 EVO 500GB Western Digital Red Corsair H50 
OSMonitorMonitorKeyboard
Windows 10 Enterprise Dell S2417DG Dell U2718Q Cooler Master Quick Fire TK 
PowerCaseMouseAudio
EVGA SuperNOVA 650 P2 Corsair Carbide Series Air 240 Logitech M510 Wireless Laser Sony MDR-X950BT 
  hide details  
Reply
    
CPUMotherboardGraphicsRAM
Intel Core i7-4790K Gigabyte Z97MX - Gaming 5 EVGA GeForce GTX 1080 Ti SC2 GAMING Crucial Ballistix Tactical 16GB 1600MHz 
Hard DriveHard DriveHard DriveCooling
Samsung 840 EVO 120GB Samsung 850 EVO 500GB Western Digital Red Corsair H50 
OSMonitorMonitorKeyboard
Windows 10 Enterprise Dell S2417DG Dell U2718Q Cooler Master Quick Fire TK 
PowerCaseMouseAudio
EVGA SuperNOVA 650 P2 Corsair Carbide Series Air 240 Logitech M510 Wireless Laser Sony MDR-X950BT 
  hide details  
Reply
post #73 of 130
Anyone else see a connection between SteamOS/Steam machines and Mantle?

Ignoring the fact that they were both announced on the same day, they seem to complement each other surprisingly well in certain key areas. If you think about Valves strategy, it doesn't seem to make much sense. Firstly, it's on linux, which automatically excludes it from almost all triple A cross-platform/PC titles from the lack of DirectX: Who would spend around a grand on box that can play hardly anything, vs the extra 10% it would cost to slap windows on there and play everything? Included with the Linux problem are the lack of decent graphics drivers, especially from Nvidia. The second problem Valve faces, is who would is going to put time and money into developing for/porting to a platform which no one uses or has future incentive to buy? It's like a chicken and egg problem, with each side's prosperity depending on the other.

Now imagine for a second that the "reference design steambox" is based on GCN is some form or another, be that a big fat single GPU, or GCN based APU (also opening the possible implementation of hUMA). This would solve both of SteamOS's biggest problems. Firstly, Mantle stands alone from DirectX, and works completely independently of it, making it a convenient new alternative API graphics driver combined, just as one is needed (which just so happens to be of higher performance). Secondly, its not too much of a stretch to imagine Valve signing a significant amount of next gen titles currently in development for the PS4/XBONE to release on their new "3rd console/PC hybrid". Especially considering EA's heavy use of frostbite in upcoming games like Dragonage and Mass Effect (BF4 being the launch title for Mantle). Also take into account that console games are themselves developed on PCs, and from there its not hard to imagine that the dev kits are basically GCN based PCs running Mantle, leading to developers simply requesting Mantle as a stand alone product for compatible PCs (as hinted at in the DICE developers mantle video). If Valve initially subsidises the porting cost (assuming they are relativity low), then the decision for the developers is an easy one. This would answer how the games would come to the hardware which, when performing better than traditional PC hardware for even less money, would be followed by the users - "if you build it, they will come".

Of course this screams in the face of openness and hardware flexibility, but doesn't stop the possibility of traditional OpenGL based steamboxes with Nvidia hardware being available. But in the world I just described, this would seem kind of pointless without dual-booting windows.
Edited by DTK - 9/27/13 at 1:57am
nOoBfilter
(16 items)
 
  
CPUMotherboardGraphicsRAM
i7 2600K 4.8Ghz Gigabyte P67 UD3 Titan X 2x 8GB Geil ARES 2133mhz 
Hard DriveOptical DriveCoolingOS
1TB Samsung 850 evo Apple USB superdrive Zalman CNPS x10 Quiet Win7 64 
MonitorKeyboardPowerCase
Acer XB280HK (28"/4K/G-Sync) Logitech G510 SuperFlower 800W Gold OPEN air (Desk) 
MouseMouse PadAudioOther
MX518 Razer Mantis control Xonar DX Speakers: Front: Audioengine A5+, Side/back: Au... 
  hide details  
Reply
nOoBfilter
(16 items)
 
  
CPUMotherboardGraphicsRAM
i7 2600K 4.8Ghz Gigabyte P67 UD3 Titan X 2x 8GB Geil ARES 2133mhz 
Hard DriveOptical DriveCoolingOS
1TB Samsung 850 evo Apple USB superdrive Zalman CNPS x10 Quiet Win7 64 
MonitorKeyboardPowerCase
Acer XB280HK (28"/4K/G-Sync) Logitech G510 SuperFlower 800W Gold OPEN air (Desk) 
MouseMouse PadAudioOther
MX518 Razer Mantis control Xonar DX Speakers: Front: Audioengine A5+, Side/back: Au... 
  hide details  
Reply
post #74 of 130
Quote:
Originally Posted by DTK View Post

Anyone else see a connection between SteamOS/Steam machines and Mantle?

Ignoring the fact that they were both announced on the same day, they seem to complement each other surprisingly well in certain key areas. If you think about Valves strategy, it doesn't seem to make much sense. Firstly, it's on linux, which automatically excludes it from almost all triple A cross-platform/PC titles from the lack of DirectX: Who would spend around a grand on box that can play hardly anything, vs the extra 10% it would cost to slap windows on there and play everything? The second problem Valve faces, is who would is going to put time and money into developing for/porting to a platform which no one uses or has future incentive to buy? It's like a chicken and egg problem, with each side's prosperity depending on the other.

Now imagine for a second that the "reference design steambox" is based on GCN is some form or another, be that a big fat single GPU, or GCN based APU (also opening the possible implementation of hUMA). This would solve both of SteamOS's biggest problems. Firstly, Mantle stands alone from DirectX, and works completely independently of it, making it a convenient new alternative API just as one is needed (which just so happens to be of higher performance). Secondly, its not too much of a stretch to imagine Valve signing a significant amount of next gen titles currently in development for the PS4/XBONE to release on their new "3rd console/PC hybrid". Especially considering EA's heavy use of frostbite in upcoming games like Dragonage and Mass Effect (BF4 being the launch title for Mantle). Also take into account that console games are themselves developed on PCs, and from there its not hard to imagine that the dev kits are basically GCN based PCs running Mantle, leading to developers simply requesting Mantle as a stand alone product for compatible PCs (as hinted at in the DICE developers mantle video). If Valve initially subsidises the porting cost (assuming they are relativity low), then the decision for the developers is an easy one. This would answer how the games would come to the hardware which, when performing better than traditional PC hardware for even less money, would be followed by the users - "if you build it, they will come".

Of course this screams in the face of openness and hardware flexibility, but doesn't stop the possibility of traditional OpenGL based steamboxes with Nvidia hardware being available. But in the world I just described, this would seem kind of pointless without dual-booting windows.

No.
Quote:
Originally Posted by Tsumi View Post

All SteamOS games will be OpenGL in order to support nVidia systems and older AMD (non-GCN) systems, with some might having Mantle as an option (if the devs felt like coding a separate engine for Mantle). And let's not call it SteamOS, let's just generalize it as Linux systems in general. SteamOS is simply nothing but Linux with Steam in big picture mode installed by default.

I also highly doubt this has anything to do with SteamOS. SteamOS was most likely timed to coincide with the Windows 8.1 release. AMD's Mantle announcement has more to do with BF4, Xbox One, and PS4's eminent release.
Millenium Falcon
(24 items)
 
  
CPUMotherboardGraphicsRAM
Core i7 4930k MSI Big Bang Xpower II EVGA GTX 690 Patriot Viper II Sector 7 
Hard DriveHard DriveHard DriveHard Drive
OCZ Deneva 2 Corsair Force 3 Maxtor Western Digital Green 
Optical DriveCoolingCoolingCooling
Samsung BD/DVD-RW Swiftech MCP655 x2 Black Ice GTX 480 Black Ice GTX 280 
CoolingCoolingCoolingCooling
Alphacool Repack Dual D5 Watercool Heatkiller 3.0 Alphacool GTX 690 fullcover Bitspower Big Bang Xpower II fullcover 
OSMonitorKeyboardPower
Windows 8.1 64-bit Professional 3x Dell S2340 Max Keyboard Durandal CoolerMaster V1000 
CaseMouseMouse PadAudio
Azza Genesis 9000B Logitech G700 Roccat Alumic Onkyo HT-S9100THX 
  hide details  
Reply
Millenium Falcon
(24 items)
 
  
CPUMotherboardGraphicsRAM
Core i7 4930k MSI Big Bang Xpower II EVGA GTX 690 Patriot Viper II Sector 7 
Hard DriveHard DriveHard DriveHard Drive
OCZ Deneva 2 Corsair Force 3 Maxtor Western Digital Green 
Optical DriveCoolingCoolingCooling
Samsung BD/DVD-RW Swiftech MCP655 x2 Black Ice GTX 480 Black Ice GTX 280 
CoolingCoolingCoolingCooling
Alphacool Repack Dual D5 Watercool Heatkiller 3.0 Alphacool GTX 690 fullcover Bitspower Big Bang Xpower II fullcover 
OSMonitorKeyboardPower
Windows 8.1 64-bit Professional 3x Dell S2340 Max Keyboard Durandal CoolerMaster V1000 
CaseMouseMouse PadAudio
Azza Genesis 9000B Logitech G700 Roccat Alumic Onkyo HT-S9100THX 
  hide details  
Reply
post #75 of 130
It's exciting to see that the new gen consoles will (hopefully) bring improvements to the PC platform instead of holding it back, especially for those with AMD hardware. Personally I'm really looking forward to seeing how these new AMD cards stack up, I really need to upgrade...
     
CPUMotherboardGraphicsRAM
FX 8320E AsRock 970M Pro3 Zotac GTX 1060 Mini 3GB 8GB KLEVV NEO 1600Mhz CL9 
Hard DriveHard DriveCoolingCooling
2 x SP S60 120GB RAID 0 Toshiba P300 1TB XSPC Raystorm RS240 XSPC D5 Bay Reservoir  
OSMonitorKeyboardPower
Windows 10 Qnix QX2710 @ 96Hz Ducky Shine 2 Antec Neo ECO 520W 
CaseMouseMouse Pad
Corsair 650D Mionix Naos 7000 Artisan Hien VE 
CPUMotherboardGraphicsRAM
Xeon X3430 Supermicro X8SIE-F AMD HD 7470 1GB 8GB Hynix DDR3 1333MHz ECC R 
Hard DriveHard DriveCoolingOS
Crucial C300 64GB WD Black 750GB Intel stock yo Windows 7 Ultimate 
MonitorPowerCaseAudio
BenQ GL2760H EVGA Supernova G2 750W CM Centurion 590 Infinity Primus P150 
Audio
Lepai LP-2020A+ 
  hide details  
Reply
     
CPUMotherboardGraphicsRAM
FX 8320E AsRock 970M Pro3 Zotac GTX 1060 Mini 3GB 8GB KLEVV NEO 1600Mhz CL9 
Hard DriveHard DriveCoolingCooling
2 x SP S60 120GB RAID 0 Toshiba P300 1TB XSPC Raystorm RS240 XSPC D5 Bay Reservoir  
OSMonitorKeyboardPower
Windows 10 Qnix QX2710 @ 96Hz Ducky Shine 2 Antec Neo ECO 520W 
CaseMouseMouse Pad
Corsair 650D Mionix Naos 7000 Artisan Hien VE 
CPUMotherboardGraphicsRAM
Xeon X3430 Supermicro X8SIE-F AMD HD 7470 1GB 8GB Hynix DDR3 1333MHz ECC R 
Hard DriveHard DriveCoolingOS
Crucial C300 64GB WD Black 750GB Intel stock yo Windows 7 Ultimate 
MonitorPowerCaseAudio
BenQ GL2760H EVGA Supernova G2 750W CM Centurion 590 Infinity Primus P150 
Audio
Lepai LP-2020A+ 
  hide details  
Reply
post #76 of 130
Quote:
Originally Posted by Mopar63 View Post

it renders up to 9 times faster.

It doesn't render 900% faster.

They claimed that in their opinion one can send draw calls 9 times faster.

I don't have time to explain all I know about 3D programming but let's just say draw calls are not the only thing you are doing and since the last ..10-20 years calls of that type have been progressively fewer and fewer since we send a ton of the geometry and a ton of the programming logic (in the form of 'shaders' and other assets) to the graphics cards before even starting rendering, so such calls will not be done at all for a lot of the time.
PC
(9 items)
 
  
CPUMotherboardGraphicsRAM
4790K 4.6G 1.24v/1.74v, 5.1G 1.35v validation. GA-Z97X-Gaming 7 Tri-X R9 290 1100/1350 +0.012v G.Skill 2400 c10 
CoolingMonitorPowerCase
Noctua NH-D15 24EA53 IPS 76Hz OC EVGA 1000 G2 Phanteks Enthoo Pro 
Audio
SoundMagic E10 
  hide details  
Reply
PC
(9 items)
 
  
CPUMotherboardGraphicsRAM
4790K 4.6G 1.24v/1.74v, 5.1G 1.35v validation. GA-Z97X-Gaming 7 Tri-X R9 290 1100/1350 +0.012v G.Skill 2400 c10 
CoolingMonitorPowerCase
Noctua NH-D15 24EA53 IPS 76Hz OC EVGA 1000 G2 Phanteks Enthoo Pro 
Audio
SoundMagic E10 
  hide details  
Reply
post #77 of 130
Quote:
Originally Posted by dpoverlord View Post

This all reminds me when AMD came out with 3DNow instructions. You were finding Quake 2 with 3dnow optimized instructions and it was the fad....

What happened to 3dnow?
Those were very early, rudimentary SIMD instructions that were built into the K6-2 processor before Intel introduced the original SSE instructions that do essentially the same thing. AMD created 3DNow because the FPU performance of the K6-x series was subpar compared even with the Pentium MMX, let alone the Pentium II. This made AMD's chips bad choices for any kind of FPU-intensive gaming. AMD persuaded 3dfx to support the new instructions in its drivers, and also made it so the then-current version of DirectX could leverage most of the instruction set even if the game developers chose not to code for it.

When the Pentium III arrived, so did SSE, which did the same things better than 3DNow did. The two companies' cross-licensing agreements were very extensive, and SSE was, among other things, a superset of AMD's new instructions. AMD was allowed to use Intel's SSE starting with the Athlon XP, but called it 3DNow Professional for a while before switching to Intel's name. They continued to fully support the original 3DNow in hardware until the end of the 32-bit era.
     
CPUMotherboardGraphicsRAM
AMD Athlon X4 870K 4700mhz 1.63v ASUS A88X-PRO Radeon HD 6970 G.SKILL Ripjaws X Series 16GB DDR2133 
Hard DriveHard DriveHard DriveHard Drive
Kingston V300 Toshiba 2.5" laptop HDD, 1TB Micron C300 SSD Generic 2TB HDD WL2000GSA1672 (external) 
Hard DriveOptical DriveCoolingOS
Seagate Momentus XT 500GB ASUS DVD-RW Prolimatech Black Series Megahalems Linux Mint 18 Cinnamon "Sarah" 
OSMonitorKeyboardPower
Windows 10 ViewSonic VG2030wm IBM Model M Fractal Design Newton R3 600W 
CaseMouseAudioOther
Phanteks Enthoo Pro Logitech Marble Mouse Behringer UCA222 Upgraded Realistic Minimus-7 speakers, Lepai 20... 
CPUMotherboardGraphicsRAM
Intel Core 2 Duo Mobile T9900 Dell 0G848F Intel Mobile 4 series 4GB Crucial DDR2-6400 
Hard DriveOptical DriveOSMonitor
OWC Mercury Electra 3G 44GB SSD stock DVD-RW Linux Mint Cinnamon 17.1 "Rebecca" 1366x768 WXGA 
  hide details  
Reply
     
CPUMotherboardGraphicsRAM
AMD Athlon X4 870K 4700mhz 1.63v ASUS A88X-PRO Radeon HD 6970 G.SKILL Ripjaws X Series 16GB DDR2133 
Hard DriveHard DriveHard DriveHard Drive
Kingston V300 Toshiba 2.5" laptop HDD, 1TB Micron C300 SSD Generic 2TB HDD WL2000GSA1672 (external) 
Hard DriveOptical DriveCoolingOS
Seagate Momentus XT 500GB ASUS DVD-RW Prolimatech Black Series Megahalems Linux Mint 18 Cinnamon "Sarah" 
OSMonitorKeyboardPower
Windows 10 ViewSonic VG2030wm IBM Model M Fractal Design Newton R3 600W 
CaseMouseAudioOther
Phanteks Enthoo Pro Logitech Marble Mouse Behringer UCA222 Upgraded Realistic Minimus-7 speakers, Lepai 20... 
CPUMotherboardGraphicsRAM
Intel Core 2 Duo Mobile T9900 Dell 0G848F Intel Mobile 4 series 4GB Crucial DDR2-6400 
Hard DriveOptical DriveOSMonitor
OWC Mercury Electra 3G 44GB SSD stock DVD-RW Linux Mint Cinnamon 17.1 "Rebecca" 1366x768 WXGA 
  hide details  
Reply
post #78 of 130
Quote:
Originally Posted by jsc1973 View Post

Those were very early, rudimentary SIMD instructions that were built into the K6-2 processor before Intel introduced the original SSE instructions that do essentially the same thing. AMD created 3DNow because the FPU performance of the K6-x series was subpar compared even with the Pentium MMX, let alone the Pentium II. This made AMD's chips bad choices for any kind of FPU-intensive gaming. AMD persuaded 3dfx to support the new instructions in its drivers, and also made it so the then-current version of DirectX could leverage most of the instruction set even if the game developers chose not to code for it.

When the Pentium III arrived, so did SSE, which did the same things better than 3DNow did. The two companies' cross-licensing agreements were very extensive, and SSE was, among other things, a superset of AMD's new instructions. AMD was allowed to use Intel's SSE starting with the Athlon XP, but called it 3DNow Professional for a while before switching to Intel's name. They continued to fully support the original 3DNow in hardware until the end of the 32-bit era.

Hah. The good old AMD+Intel duopoly.
PC
(9 items)
 
  
CPUMotherboardGraphicsRAM
4790K 4.6G 1.24v/1.74v, 5.1G 1.35v validation. GA-Z97X-Gaming 7 Tri-X R9 290 1100/1350 +0.012v G.Skill 2400 c10 
CoolingMonitorPowerCase
Noctua NH-D15 24EA53 IPS 76Hz OC EVGA 1000 G2 Phanteks Enthoo Pro 
Audio
SoundMagic E10 
  hide details  
Reply
PC
(9 items)
 
  
CPUMotherboardGraphicsRAM
4790K 4.6G 1.24v/1.74v, 5.1G 1.35v validation. GA-Z97X-Gaming 7 Tri-X R9 290 1100/1350 +0.012v G.Skill 2400 c10 
CoolingMonitorPowerCase
Noctua NH-D15 24EA53 IPS 76Hz OC EVGA 1000 G2 Phanteks Enthoo Pro 
Audio
SoundMagic E10 
  hide details  
Reply
post #79 of 130
I must say, amd is teasing by giving such incomplete info on everything except audio. Let's see what details come about in the future.
post #80 of 130
This is a lot more interesting than it seems. AMD is playing a very clever trick here, essentially acting as a trojan horse in the console space to leverage the consumer power of consoles, with the aim to cannibalize it towards PCs. It's brilliant really. This also means that the weakest console tends to have a lot more to lose than it did before.

Think about it: AMD is providing an alternative to DirectX, and Nvidia is investing in OpenGL, working closely with Valve to develop for Linux. The game streaming tech on Steam was provided by Nvidia and they have arguably the best drivers for Linux (they're closed source though). OpenGL 4.4, currently only supported by Nvidia cards, has, among its specifications: "Streamlined Porting of Direct3D applications".

Both Nvidia and AMD are moving away from Windows, even though they are pursuing different strategies.

These are exciting times for the PC.
 
Metro 2033 review
Metro 2033
CPUMotherboardGraphicsRAM
Core i7-3820 Asus Sabertooth X79 MSI GTX 1060 6 GB Gaming X 16 GB Corsair DDR3 1866 Mhz Dominator 
Hard DriveOptical DriveCoolingOS
Samsung SSD 830 128GB + WD Caviar Black 2TB Sony Optiarc DVD-RW Corsair A70 + Noiseblocker M12-P Windows 7 Home Premium 64-bit 
MonitorKeyboardPowerCase
BenQ RL2455HM Cooler Master Octane Corsair AX750 Professional Modular 80 Plus Gold Cooler Master HAF 912 Plus 
Mouse
Cooler Master Octane 
  hide details  
Reply
 
Metro 2033 review
Metro 2033
CPUMotherboardGraphicsRAM
Core i7-3820 Asus Sabertooth X79 MSI GTX 1060 6 GB Gaming X 16 GB Corsair DDR3 1866 Mhz Dominator 
Hard DriveOptical DriveCoolingOS
Samsung SSD 830 128GB + WD Caviar Black 2TB Sony Optiarc DVD-RW Corsair A70 + Noiseblocker M12-P Windows 7 Home Premium 64-bit 
MonitorKeyboardPowerCase
BenQ RL2455HM Cooler Master Octane Corsair AX750 Professional Modular 80 Plus Gold Cooler Master HAF 912 Plus 
Mouse
Cooler Master Octane 
  hide details  
Reply
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Hardware News
Overclock.net › Forums › Industry News › Hardware News › [AT]Understanding AMD's Mantle