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Which drafting program? - Page 2

Poll Results: Which drafting program?

 
  • 0% (0)
    Solid Edge
  • 33% (1)
    Solidworks
  • 0% (0)
    3dsMax
  • 0% (0)
    AutoCad
  • 0% (0)
    Sketchup basic
  • 0% (0)
    Sketchup Pro
  • 0% (0)
    Blender
  • 66% (2)
    Other
3 Total Votes  
post #11 of 12
Thread Starter 
Well I got some premade designs that were made in Sketchup and I tried importing them into AutoCAD... pretty much all functionality and interaction was lost aside from looking at the thing and rendering it... so I popped up Sketchup Pro and it works smoothly. I do NOT like the control and UI layout compared to AutoCAD but having a huge amount of premade parts available for some of my projects and ideas may make me use Sketchup AND AutoCAD to save time. I'll do my full custom models in AutoCAD and the piecemeal work from parts and templates others have made (that I have access to via Bit-Tech.net) is mostly if not all Sketchup. If I can work AutoCAD, I know I can work Sketchup.

Some, and so far only some, things in Sketchup feel easier from working with the model so far. The model is a fleshed out HAF 932 Advanced in full detail. It was made by the guy who did 'Toxicity' if you also browse Bit Tech. Maybe I just haven't gotten there in AutoCAD, but hiding parts and working in regions was smooth and easy and I hope I find the same with AutoCAD so i can use it more. The main idea I'm working with now would require me to export some CNC/laser paths for a pattern I need cut into some santoprene. The first part of my case mod is basically making a special 'skin' for my case. It has to have a very specific look, feel, and be able to be worked with. Santoprene fit the bill, so yeah. The AutoCAD i'm using is Autodesk AutoCAD 2014. I'm also using the current version of Sketchup Pro.

So, my goal is to have a fully drafted HAF 932, which I may have to redo since Sketchup can't do all I need it to, and then create my skin sections as an overlay on top. Being able to use my pattern on the skin section as a guide for cutting instructions on the actual skin is what I really need... which seems to still be pointing me back to AutoCAD. I guess I could just remake the HAF in AutoCAD and just copy the measurements from Sketchup? Importing just left too much out and I couldn't get it to interact properly.
Malice
(18 items)
 
  
CPUMotherboardGraphicsRAM
Intel Core i5 2500K ASUS P8Z68-V GEN3 Gigabyte 7950 Windforce 3 G Skill Ripjaw X 8GB 
Hard DriveHard DriveHard DriveHard Drive
Corsair Force Series 3 SSD 240GB Samsung 500gb HDD  Samsung 300gb HDD Seagate 500gb HDD 
Hard DriveOptical DriveCoolingOS
Seagate 1TB HDD LG DVD Super-Multi Zalman CNPS9900MAX-B CPU cooler Windows 7 64 Pro 
MonitorKeyboardPowerCase
ASUS VH236H 23" HD Saitek Eclipse I Backlit - Blue Cooler Master Silent Pro 800W Gold Cooler Master HAF932 Advanced 
MouseAudio
Roccat Kone+ Razer Carcharias 
  hide details  
Reply
Malice
(18 items)
 
  
CPUMotherboardGraphicsRAM
Intel Core i5 2500K ASUS P8Z68-V GEN3 Gigabyte 7950 Windforce 3 G Skill Ripjaw X 8GB 
Hard DriveHard DriveHard DriveHard Drive
Corsair Force Series 3 SSD 240GB Samsung 500gb HDD  Samsung 300gb HDD Seagate 500gb HDD 
Hard DriveOptical DriveCoolingOS
Seagate 1TB HDD LG DVD Super-Multi Zalman CNPS9900MAX-B CPU cooler Windows 7 64 Pro 
MonitorKeyboardPowerCase
ASUS VH236H 23" HD Saitek Eclipse I Backlit - Blue Cooler Master Silent Pro 800W Gold Cooler Master HAF932 Advanced 
MouseAudio
Roccat Kone+ Razer Carcharias 
  hide details  
Reply
post #12 of 12
Quote:
Originally Posted by Valor958 View Post

Hopefully something that has mechanical constraints and the like. I know Solid Edge had some nice engineering functions in it, and I've heard tons of great things about AutoCAD. Honestly, I heard that Solid Edge and Solidworks were alternatives to AutoCAD, and that AutoCAD was the real deal while the others were just lower cost versions.

Autocad doesn't directly have any parametric modeling or mechanical constraints in it. Nor does it directly have any of the engineering functions. I'd certainly look more for something like Inventor for that sort of thing.

Autocad's renderer is really quite basic. I'm using external rendering packages instead. Keyshot is pretty darn good. I export a .3DS (3D Studio Max) file and import directly into Keyshot. The rendering engine in that is pretty much realtime as a preview and includes a lot of really decent materials, even renders glass and clear liquids properly with highlights, reflection and refraction. Autocad's renderer does not, but it's good for proof of concept renders and basic stuff. I've managed to coax some pretty decent images out of it.

There's some light leakage on the screws on the top of the image, but other than that it's not bad for such a basic renderer.
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