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[GR] Ryse downgrade officially confirmed by Crytek CEO - Page 16  

post #151 of 158
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Originally Posted by theturbofd View Post

One of the other games I'm glad I pre ordered along with forza and dead rising 3
I won't buy it until I hear good things about it, though I have DR3 on preorder as well.
post #152 of 158


It still looks good so I dont know why we should care about trying to push higher poly count at the expense of performance. It is a great first step into the new console generation IMO and things will get better in the future, but for now it is "good enough"
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post #153 of 158
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Originally Posted by EniGma1987 View Post



It still looks good so I dont know why we should care about trying to push higher poly count at the expense of performance. It is a great first step into the new console generation IMO and things will get better in the future, but for now it is "good enough"

Wow...I had no idea it was that high. Is that the PC poly count for the other games besides Star Citizen? I don't know if they are the same as the console versions but I would assume they're not.
post #154 of 158
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Originally Posted by TooBAMF View Post

Wow...I had no idea it was that high.
that's because when it went from 150k polygons to 85k polygons, people made it out to sound like....

from this


to THIS
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post #155 of 158
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Originally Posted by TooBAMF View Post

Wow...I had no idea it was that high. Is that the PC poly count for the other games besides Star Citizen? I don't know if they are the same as the console versions but I would assume they're not.

here's a better idea of what's normal

http://forum.beyond3d.com/showthread.php?t=43975
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post #156 of 158
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Originally Posted by lacrossewacker View Post

here's a better idea of what's normal

http://forum.beyond3d.com/showthread.php?t=43975

Thanks thumb.gif I'll bookmark that just like the console game resolution/AA list.
post #157 of 158
Quote:
Originally Posted by lacrossewacker View Post

When Crysis came out in 2007, most/all of us couldn't run it at 1080p/60fps. Does that mean that our PC's sucked? No, just that Crysis was a very demanding game.

When Crysis 1 came out in 2007, I had a 1440x900 screen...and yes, I ran it at the native resolution because it looked better on low/native res than medium/lower resolution. There's zero point in having higher resolution textures or more polygons when your resolution is lower as that just makes it look all muddy either way...Not to mention HUD elements don't look as good at a lower resolution, either.
Quote:
Originally Posted by theturbofd View Post

Really? This game doesn't have bad graphics and yet people are not looking to purchase it because "It's not 60 fps". So what does that tell you?

Also your argument of " I have a console so I can't be a hater" is as stupid. But then again I didn't call you a console basher did I? Pretty typical of an OCNer to put words into someones mouth.

This. I couldn't give a crap about what the graphics actually look like so long as the FPS and resolution are decent...HUD elements look worse at a lower resolution for one thing, and the main issue I have with GTA V (Apart from the shooting with a controller) is the FPS issues it gets especially when surfacing in the submarine, I'd happily have worse looking water if it meant that the game didn't chug like a fratboy whenever I surfaced.
Quote:
Originally Posted by GrizzleBoy View Post

The old version before the "downgrade" is clearly superior!

I can't even tell what the new picture is supposed to show! Is it a dog? Some kind of four legged animal?

It just looks like one big triangle rolleyes.gif

You can totally see the resolution difference from part of a screenshot, resized to be the same resolution and not at full res for either pic.
Come on man, are you seriously not getting that you need to have a full screen picture or video to tell the difference? It's pretty basic.

Assuming it is lower resolution, the difference will be there and will be obvious...You don't even need to use Ryse to compare, run Crysis on High at 1080p then Ultra at 900p or something (Seriously, make up a scenario) and look at the difference...The resolution is by far the bigger one.

Here, I've done it for you in Fallout New Vegas...Not Ryse but it still shows the difference. There's screenshots in game with both at 1080p to simulate native resolution on my screen and of the settings used. It does not take good eyes to see that the 900p screenshot, despite having a higher draw distance, looks blurrier in all elements...And it looked decidedly worse on my screen, that's for sure and FO:NV is one of the better games for running at a lower than native resolution in my experience. Then again, I don't know why I bothered to go to the effort of getting those screenshots...You'll probably defend Ryse to the death because it's an XBO exclusive.
Edited by Brutuz - 9/29/13 at 1:37am
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