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[Gaming Everything]DICE confirms all Battlefield 4 modes - Page 3

post #21 of 84
64 player rush is a meat grinder stat booster. Still would be nice to have some. Never taken it seriously. lol.
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post #22 of 84
Quote:
Originally Posted by SharpShoot3r07 View Post

Please read,
"Also, for those who think they're limiting the amount of players in different modes.. they're not actually limits. These are just the recommended player counts. The Close Quarters maps were only designed for 16 players but you still saw servers with a lot more than that. Metro was only designed with 24 players in mind and we all see what happened with that. tongue.gif I actually have to admit Metro isn't all that bad when you're playing with 24 players or less." -Moocowman

This.

It doesn't matter what Dice designs the levels for, most PC TDM servers will end up 32+ player stat boosters. Still hoping for the 128-player bomb to drop but not much chance of them stealing console thunder with that.
Edited by TooBAMF - 9/27/13 at 12:41pm
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post #23 of 84
Quote:
Originally Posted by lacrossewacker View Post

Oh but it did smile.gif

The only thing Bad Company brought was Rush (and a compelling singleplayer)

Oh wow, I'm sorry then, might need to play some BF1942 again :O Anyway, I still do not see BF as a TDM game...
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post #24 of 84
Meh. Everyone I know plays only conquest large anyway. The way the game is supposed to be played.
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post #25 of 84
if you people didn't know
they said limited numbers in bf3...but server admins just changed it n such why the crap 64player rush
so it will still be doable in bf4
even though the numbers they limit make the mode good
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post #26 of 84
I like 64p all modes, all maps, total hectic mayhem.
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post #27 of 84
Quote:
Originally Posted by Azrail View Post

I like 64p all modes, all maps, total hectic mayhem.

I'm personally not a fan. tongue.gif Conquest and its variations are the only modes that work with 64 players, IMO. Even in TDM, I prefer 32 players at most. Any more and it stops being about skill and there just ends up being way too much going on such as grenade spam and areas get way too crowded. It's just not that fun for me.
post #28 of 84
Quote:
Originally Posted by Pheozero View Post

Quote:
Originally Posted by GTR Mclaren View Post

Rush only 32 players ?? oh no....
64P rush is a terrible, terrible thing.

Only on metro

64 man rush on damavand etc was a nice thing
post #29 of 84
Hmph... It's all the same to me is there a commander or not since in it's current state BF on public servers has absolutely nothing to do with tactical gameplay. Especially 64-player modes are just pure chaos. Guess I should find a team... Or wait for Project Reality 2.
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post #30 of 84
Quote:
Originally Posted by infernoRS View Post

Hmph... It's all the same to me is there a commander or not since in it's current state BF on public servers has absolutely nothing to do with tactical gameplay. Especially 64-player modes are just pure chaos. Guess I should find a team... Or wait for Project Reality 2.

Commander is back as well as quite a few other things that encourage team-play such as field-upgrades which are like specializations from BF3 except they're tiered and in order to unlock higher tiers, you have to complete squad objectives such as reviving or resupplying squad-mates and if your squad gets wiped, you lose your progress. There's also 5-man squads now and the return of in-game VoIP. Team-play will definitely play a much bigger role in BF4.
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