Originally Posted by phill1978
Originally Posted by Ryude
Creative, but I don't see it being widely used. Just no reason to use it over a mouse+kb and if you are playing a game that works better with a controller you don't want trackpads.
not sure. keyboard control as it stands is poor, they are typing devices.They have no feeback, vibration or tactile feel they have no analogue movement so you cant edge round a corner or carefully tightrope a ledge without either dumbing down the PC controls vs consoles or 'tap,tap' the keys..
For $10-20 more than a new, official Xbox/PS# controller (at MSRP), you can get a mechanical keyboard that makes clicky noises. There isn't any rumble feedback for obvious reasons, but I'd still take a rubber dome keyboard with zero tactility or clickiness over a controller, even though the latter is designed for games. Why? Input is a lot better if only because I have minimal lag from my finger to activating the command and I can control it more precisely. Once you get a feel for the game, turning corners isn't that difficult either. Versus a mouse? Mouse wins every single time except in platformers and racing games.
As for the Steam controller, I'm not sure what to think of it. It doesn't look very ergonomic and I'm not sure about the trackpads replacing a mechanical switch. Something like the 3DS's Circle Pad with feedback might be better (I wish they had put an octagonal cutout in the slot for the Circle Pad so I can aim up/down/left/right and 45 degrees in between precisely with ease, but that's for another time). However, all of the pictures we've seen so far are showing it upside down! At least I think, based on this quote: "Do we really need thumbsticks? Why are the fingers on the back [of the traditional controller] not doing anything? Why not have paddles there?" and the angle of the grips.