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[WccfTech] Battlefield 4 and Frostbite 3 Will Support Both AMD Mantle and NVIDIA NVAPI APIs For PC Optimizations - Page 9

post #81 of 125
Quote:
Originally Posted by bvsbutthd101 View Post

^hahaha ok how about this one. What if there isn't another preview? tongue.gif
Tough one but:
Set back the Time in your bios
Reinstall with ethernet uplugged and never plug it in configure it without windows live account and there you have it.
Don't connect to the internet ever and you can now do things like uhm type word documents biggrin.gif
Edited by maarten12100 - 9/29/13 at 2:00pm
post #82 of 125
As owner of an AMD card, I can still say that it's good they focused on nVidia as well. Especially since they've dominated the market as of late with great cards, it'd be a bad decision to focus solely on AMD...as much as AMD would love that. We will see how mantle works out but even if it is a completely parity in optimization, I'd say that's a win for everyone.
post #83 of 125
Quote:
Originally Posted by 8800GT View Post

As owner of an AMD card, I can still say that it's good they focused on nVidia as well. Especially since they've dominated the market as of late with great cards, it'd be a bad decision to focus solely on AMD...as much as AMD would love that. We will see how mantle works out but even if it is a completely parity in optimization, I'd say that's a win for everyone.

Did you read the post?

They have been using Nvidia's APO since BF3. Nothing new here.
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post #84 of 125
Quote:
Originally Posted by bencher View Post

Did you read the post?

They have been using Nvidia's APO since BF3. Nothing new here.
And you assume that they will use the exact same api? No improvements at all? Well you must be right, because you have a crystal ball that sees into the...oh yeah, you don't. The point I was trying to make, and for that matter did make, is that they are focusing on nVidia as well as AMD. It doesn't matter if it is a revision of a former API, the same API or a new one but that they are considering both sides. How does that conflict with the article?
post #85 of 125
Quote:
Originally Posted by 8800GT View Post

And you assume that they will use the exact same api? No improvements at all? Well you must be right, because you have a crystal ball that sees into the...oh yeah, you don't. The point I was trying to make, and for that matter did make, is that they are focusing on nVidia as well as AMD. It doesn't matter if it is a revision of a former API, the same API or a new one but that they are considering both sides. How does that conflict with the article?

Does Nvidia have API in consoles that can run on Pc?

Probably I don't know.
Common sense is natural.
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post #86 of 125
Quote:
Originally Posted by maarten12100 View Post

Though one but:
Set back the Time in your bios
Reinstall with ethernet uplugged and never plug it in configure it without windows live account and there you have it.
Don't connect to the internet ever and you can now do things like uhm type word documents biggrin.gif

Touche lol thumb.gif
who needs the internet anyway rolleyes.gif
post #87 of 125
Quote:
Originally Posted by Forceman View Post

That sounds like a nightmare for developers, and leads the way to "manufacturer exclusives". Having multiple incompatible graphics APIs is what lead to DirectX in the first place.

^^ This ^^

And

Oh God!! How do we need benchmarks!!
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post #88 of 125
Quote:
Originally Posted by looniam View Post

methinks you are overlooking the difference here. mantle is a stand alone whereas nvapi was/is't; at least there isn't an option in any game's menu to run DX or nvapi. and the dynamic has changed, back then amd had quite a bit of circular help pushing DX 10/11 from microsoft; which can be used for all hardware.

Arguing that Mantle is a bit different from nvapi is silly. Yes, we know that they aren't the same. Heck, we also know they weren't developed by the same company. The point to all this means that an api that helped the hardware has been in use for sometime now. And, it was helped by a developer of all people not just AMD alone. Dice and AMD both helped in Mantle development and Dice is planning on using it in it's engine. There is also another set of tweets from Principal Technical Director at Activision, another developer, who appears to be onboard with Mantle as well. It looks like AMD is getting a bit of "circular help pushing" Mantle. biggrin.gif

Tweet:
Quote:
I think the point of low level APIs is to expose all the hw has to offer- would the API be compromised if others supported it?
post #89 of 125
Quote:
Originally Posted by bencher View Post


Nothing special for Nvidia though.

I am happy we will get the choice of using Mantle or Dx11 biggrin.gif

Yep, because NVAPI has been in use since BF3 was it? And there are no noticeable differences, so Mantle may exceed greatly. I really want it to. I want to pick up a GCN card based on how Mantle goes.
post #90 of 125
Quote:
Originally Posted by tx-jose View Post

This is how it should be and I dont think this should suprise anyone. with such a big AAA tittle DICE weren't going to shut the green team out. No matter how you want to look at it Nvidia owners still outnumber us AMD GPU guys.

This.

No way that they would (or any game maker out there for that matter) shut out non-GCN cards ... be they nVidia cards, older AMD cards, or even Intel embedded GPUs). What remains to be seen is how much of a difference Mantle will actually make AND if other companies and games will use Mantle, and if so, how much, if any, performance gains will be gotten from non-GCN cards to entice nVidia and Intel to embrace Mantle (and if AMD will expand Mantle to include older cards from their own line).
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Overclock.net › Forums › Industry News › Hardware News › [WccfTech] Battlefield 4 and Frostbite 3 Will Support Both AMD Mantle and NVIDIA NVAPI APIs For PC Optimizations