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Mouse stutter caused by polling rate

post #1 of 4
Thread Starter 
Hey there, I'm new to the forums.
I bought a Corsair m65 two weeks ago. I noticed when turning off Raw Input in any of my games that have the option to do so, the mouse started getting some pretty awful choppy/stuttering issues. I returned the mouse thinking that it may have been faulty or possibly that the drivers weren't very optimized, and replaced it with a 2013 Deathadder. However the issue still remains.
I ended up being able to fix the problem by turning the polling rate of the mouse down to 125hz. But it's awfully unsatisfying not knowing why the polling rate is causing the problem. I'm getting well over 100fps in-game and the mouse works fine on all of the other computers in the house at 500hz and 1000hz. I have tried different USB ports and reinstalling the Synapse drivers but to no avail.

My computer specs are-
Motherboard: Fm2-A75ma-e35
Graphics Card: GTX 650ti
CPU: a10-6800k APU

I'm assuming this is the right place to post this, but I'm terribly sorry if it isn't.

Thanks
Ryan
post #2 of 4
Hi Ryan,
I've been having similar issues with my CHV-Z /8350 , random mouse freezes. How did you arrive at the conclusion that it is the poling rate?

I have been struggling with this for a while now, vey frustrating when playing CSS.

There are some articles on steam about raw input and it's effects on this problem, but it hasn't provided an answer for me yet.
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Ryzen Shine!
(14 items)
 
  
CPUMotherboardGraphicsRAM
Ryzen 1800X @ 4125mhz 1.432 Volts MSI X370 Titanium   Fury  G.SKILL TridentZ Series 32GB (4 x 8GB) 288-Pin... 
Hard DriveOptical DriveCoolingOS
Samsung 850 pro Hp 1260 I liquid unobtanium Koolance 480mm radiator, 39... Win 7 HP/Winspy 10 64bit 
MonitorKeyboardPowerCase
24" hp @ 1900x1200 Logitech G19 PC power and cooling 910 watt silencer Thermaltake P5 
MouseMouse Pad
Logitech MX 518 fUnc industries 
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post #3 of 4
I have the same with mine Sensei, i fixxed it by Physx in Nvidia control panel to or GPU or CPU selected instead of Automatic.
If it dont work just set it back smile.gif
post #4 of 4
Thread Starter 
I just tested the issue again on a couple of computers with one of the older Death Adders and the new one, same issue on the both of them, With both mice. Turning the polling rate from 1000hz or 500hz to 125hz fixes it, which is really frustrating. I need to try it on a different version of Windows. Every computer is running the developer preview.

Also I don't think I've actually tested the issue on any games that aren't using the Source engine. Didn't think of that.
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