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[Ars] Grand Theft Auto Online launches to widespread server issues - Page 13

post #121 of 198
Quote:
Originally Posted by moocowman View Post

This has nothing to do with aiding "faceless corporations." What people are demanding in this thread is extremely unreasonable and illogical. The game isn't broken, the servers are overloaded from an influx of people that will only happen once in this game's entire lifespan.

What's going on in this thread is a bunch of people being extremely ignorant and a few people who actually know what they're talking about such as DuckieHo trying to educate these people and explain why their demands are unreasonable.

online down?

was it part of the game as a whole?

its broken.
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post #122 of 198
Quote:
Originally Posted by Master__Shake View Post


also to everyone here defending rockstar, why weren't you here defending EA?

http://www.overclock.net/t/1368924/do-ea-refusing-refunds-over-simcity/0_20

unless *gasp* they did it right too

same reason why people flamed blizzard and D3, because both were online only. You couldnt do anything with the game at all.

also, SimCity only sold 1.1 million copies in 2 weeks in March. By June they sold a measly 2 million, vs 15 million in the first month. Just putting that in perspective.
Edited by ez12a - 10/1/13 at 9:37pm
 
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post #123 of 198
Quote:
Originally Posted by Master__Shake View Post

this,

why are people so quick to come to the aid of faceless corporations...

why do people continue to defend them? they really don't need you to.

screw the users, they only keep the company afloat by purchasing their games, broken or not...

heres a game, wait for online play. (waits) ya its broken...ts rolleyes.gif

also to everyone here defending rockstar, why weren't you here defending EA?

http://www.overclock.net/t/1368924/do-ea-refusing-refunds-over-simcity/0_20

unless *gasp* they did it right too

Actually... I called EA out on SimCity. I knew that they were lying about how there servers were suppose to off-load the game. I had stated with back of the napkin calculations that their claim was impossible.

The hate for SimCity was that they REQUIRED online gaming. This is SimCity... why did users have to register to a server and why can't they play off line? THAT WAS THE ISSUE.

In addition, they still having issues a month after release.
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post #124 of 198
Quote:
Originally Posted by AblueXKRS View Post

Thread full of omniscient business and market analysts, I see. If you're all so perfect at predicting trends in market societies, why are you bemoaning Rockstar on your home computer instead of out earning six-figure consulting salaries?
i do hope you realize how childish you behave. the kind of salary you are talking about are all about connections and having expensive ivy league school. you wanna say i am not right? well lets just look at the reviewer of GTA V Conan O Bryan. His daddy was a professor on Harward and guess what school did our beloved Conan graduated from? bingo Harward
Quote:
Originally Posted by Sylon View Post

Please remember even if they know EXACTLY how many people will log on when it goes live initially, they will still not have enough servers ready. Learn some economics if you still don't understand why. Remember we live in a world run by money, keep that in mind.


Yes they can rent more servers, but guess what it costs money to run. No one will rent you a few clusters for only a very short amount of time. They'll want you in for at least a year. Guess how much money that costs?


In the end, it all comes back to money.
yeah if they didnot know how many games they will sell, how comes that the shelves were not empty? or are you telling us that most of those 17m were digital downloads?

honestly this kind of fail i have absolutely no problem with if its CIG maker of Star Citizen as they have what 40employees + 30 externals, so if they have 250k potential users with 60k coming online and servers crash then ok. but even this startup managed to have things ok after 2 days.

whats the billion dollar company R* excuse to not have rented servers for 20m users? money? really anyone here believes that they could not make a simple temporary contract with amazon or anyone else that they could be to absorb initial load and after week or two numbers of servers would be reduced if the load was not sufficient or added if like it happened? i mean i know that admin work is hard, and to bring servers is complex work, but come on. this is fail in planning of a billion dollar company. they really could have rented, and the money argument makes absolutely no sense. they knew the data, they knew how many physical copies they needed to put in store shelves.

also if you try to argue, they need brand new hw and then argue with money, then someone has short term memory loss

best
revro
    
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post #125 of 198
Quote:
Originally Posted by revro View Post

i do hope you realize how childish you behave. the kind of salary you are talking about are all about connections and having expensive ivy league school. you wanna say i am not right? well lets just look at the reviewer of GTA V Conan O Bryan. His daddy was a professor on Harward and guess what school did our beloved Conan graduated from? bingo Harward
yeah if they didnot know how many games they will sell, how comes that the shelves were not empty? or are you telling us that most of those 17m were digital downloads?

honestly this kind of fail i have absolutely no problem with if its CIG maker of Star Citizen as they have what 40employees + 30 externals, so if they have 250k potential users with 60k coming online and servers crash then ok. but even this startup managed to have things ok after 2 days.

whats the billion dollar company R* excuse to not have rented servers for 20m users? money? really anyone here believes that they could not make a simple temporary contract with amazon or anyone else that they could be to absorb initial load and after week or two numbers of servers would be reduced if the load was not sufficient or added if like it happened? i mean i know that admin work is hard, and to bring servers is complex work, but come on. this is fail in planning of a billion dollar company. they really could have rented, and the money argument makes absolutely no sense. they knew the data, they knew how many physical copies they needed to put in store shelves.

also if you try to argue, they need brand new hw and then argue with money, then someone has short term memory loss

best
revro

I already provided common reasons why renting and cloud does not work for this....

I'll reiterate.... the cost of the hardware only makes up a fraction of a sever cost. It's everything else that times and costs more.

There are other issues like middleware licenses may prevent 3rd party servers. Have you ever read a software contact? I do... i.e. My group spent six-figures a few years ago because someone installed software incorrectly. We spend close to six-figures because a contract written 20 years did not account for new OSes.


Having a billion dollars does not solve all issues.... "Nine women can't make a baby in one month". If you think simply throwing more resources at a problem will fix all problem, then you don't have a background in software development or IT infrastructure.

Read Brooks's Law: http://en.wikipedia.org/wiki/Brooks's_law
Edited by DuckieHo - 10/2/13 at 5:21am
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post #126 of 198
I keep seeing these articles about online launches and the problems that they encounter. Every time it seems that people react like this is something new. I can't recall a single launch in the past 20+ years that I have been a "gamer" that has ever gone smoothly. These companies could do everything right in the way they plan for and implement their hardware/software, and there will still be some sort of issue.

The simple fact of the matter is that you can never know how a system will react until it is fully utilized. To think that you can plan for every eventuality is beyond unreasonable. Sometimes you just have to flip the switch and see what happens. Then you do some tweaks and see how it reacts again. Sometimes you may get lucky and everything will work perfectly with the way you planned it out, but more often than not Murphy's Law takes over.

I don't claim to know everything there is about the scale of hardware needed for this kind of endeavor, but working in a small facility where I manage a few racks of servers is enough to know that everything Duckie has stated is spot on. I don't think anyone here is defending the "faceless companies" as it has been said, it is more of defending logic and reasoning.

At the end of the day, is it really so bad that you didn't get to play that new online game?
post #127 of 198
They are doing the same thing every company does; buy a few, wait and watch, buy more according to traffic.
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post #128 of 198
Quote:
Originally Posted by DuckieHo View Post

What was expected? How many units did Rockstar expect to sell? "A lot" is not an answer.
....the world is not so simplistic. Have you ever setup an enterprise server?

What will they do with those millions of dollars of extra servers after launch date? Does their datacenters have the staff, power, and HVAC to accommodate the additional servers? What are the cost-models and ROI?

Have you ever worked on a multi-million dollar project?

I think his point is that he doesn't give a rats toss bag. They (rockstar) made billions of dollars and any "loss" they have from providing additional unneeded/ unused servers to satisfy consumers would have been well and truly covered.
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post #129 of 198
Quote:
Originally Posted by mboner1 View Post

I think his point is that he doesn't give a rats toss bag. They (rockstar) made billions of dollars and any "loss" they have from providing additional unneeded/ unused servers to satisfy consumers would have been well and truly covered.

Yup, but Rockstar is a rational company though. One would expect them to behave as such. Better to plan for what's expected rather than overbuy and get stuck will a big bill and risking the existence of your company.
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post #130 of 198
Quote:
Originally Posted by kakik09 View Post

Setting up servers isn't really an overnight thing, regardless of how many $$$ you have. redface.gif

Indeed, and this is less than 2 weeks after the game release.
Besides the money might have rolled in but that doesn't mean it was put in servers just as quick.
We will have functioning GTA online in a couple more days, just be patient dammit. It will be worth the wait.
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