Primarily, it's a nuisance that they have server issues. Any professional system these days is scalable and redundant (i.e. virtual servers), and besides, they have the option of renting a cloud service for the initial period. However, they are a game design studio, not an IT services company, them not being at the bleeding edge is understandable.
What is unacceptable, is them lying to us about the cause. Why don't they say they're rolling out the infrastructure? Or even the actual truth; they're cheap and don't want to spend a fraction of a percentage of the $1B they earned for temporary infrastructure...
Originally Posted by Masked
Every single major title this year, including BF3, Diablo 3, SWTOR, MWO, COD etc has had network issues and 90% of them had to expand their entire server base.
A more recent example of this was/is FFXIV who literally had to double their server base because projections were off by over 75%.
...You don't know much, it seems and I'm not trying to be insulting but, practically every single major title this fiscal year, has had issues due to sales being 2-3x what their projections were.
I've seen GTA's projections and they oversold by 40%. In fact, the sale figures "stunned" analysts so, I don't quite see what the QQ is here. Estimates are more conservative these days considering the economy so, businesses react and plan according to those...Then when a launch goes 50% over that projection in which, you only compensated for an overburden of 20%...Time to get moving and adapt to the extra 30% which, is exactly what they're doing.
Good business is good business.
TLDR: Less QQ, more pew pew.
Yep, and don't forget Sim City. Sadly, these marketing 'analysts' have nothing to lose based on their projections, which aren't even accidentally correct, and your arguments clearly portray their incompetence.
Same thing goes for the clowns sitting in banks and in rating companies, perpetuating the vicious cycle of economic decline with self-fulfilling prophecies...