If you're trying to link that old GTPlanet article saying that the revised sounds won't be ready for GT6, Kaz hinted at the possibility of releasing the sounds through updates after the game was released. As far as your last sentence goes, you would have been right two years ago when GT5 first came out. Two years of continuous updates does a lot to a game, believe it or not, and afaik, PD didn't make any promises to anyone. People were just underwhelmed at the difference between GT5P and GT5 at the time, and they wished that there was more in the game, especially when compared to the amount of customization that Forza has.
Originally Posted by icanhasburgers
Never in this life time i'm afraid. The sheer work and effort to do 200 just for GT5 was hard, even if they tried to do 200 more in a short-ish time with the larger developer team they now have compared to when they started GT5. The game has apparently been bump up to 1600 x 1080 using MLAA, but both that version and the 720p version suffers from noticable frame rate drops in the recent Bathurst Demo that was playable at an event recently (and this was not using the maximum amount of cars usable on the track). This happened on certain corners however, so whether that will be fixed.. time will tell.
Well, you're probably right on that one. There's still a slim chance that we'll get a game full of premiums, and if we don't, then oh well. I'm more interested in the physics changes than anything.
The standard cars only look good when you view them in the UCD...or if you can do some photomode magic.
GT5 has some performance problems too, but it mainly occurs when there's a lot of smoke on the track. The framerate likes to crawl until you drive out of it.
I don't think GT6 is running at 1600 x 1080. If my mind serves me right, GT5 runs at 1280x720, but depending on what resolution you choose, the amount of AA used changes. I'm also pretty sure that when you go on photomode or you view the cars in the dealerships (premium), they're rendered in 1920x1080. I doubt with the visual stuff they added to the game that they're going to increase the resolution on GT6, especially when the PS3 is having a hard enough time trying to render it at the resolution it's at in GT5.
As far as the physics goes, people are already comparing GT6 to games like GTR2 and rFactor. Here's some quotes that I pulled off of GTPlanet
(much more at the link):
If you play using manual gears, you'll be struck by how much more notice you need to take of your revs when downshifting. Previously cars would accommodate a flurry of downshifts in a split second without even a hint of lock-up from the rear, but just two corners in we nearly binned the Nismo by clicking down to second while the revs were too high.
We wrestled with the wheel, bringing the whole graceless affair almost to a halt before regaining control, and trying to keep notice for the next turn. Manual drivers make up the minority of GT's users of course, so it's all the more impressive that this detail is present. Like the incredibly high-poly cockpit of the Audi rally legend, it's something for the hardcore to enjoy.
Both the aero and suspension physics engines have been rebuilt according to the real race data Polyphony's acquired since GT5, and that translates into much more realistic weight shifting mid-corner, and on the exit.
Dampers and packers strain to balance my weight as I throw the S1 through Maggots, Beckets and Chapel a little bit quicker than it'd like. ...With a wheel and pedals, GT6 demands as much from you as hardcore PC sims GTR 2 and rFactor. The sound mix is set to highlight lock-ups and tyre squeals, and that lets you react instinctively with your ears and your hands.
When asked by a table of reporters what he felt GT5 lacked the most, Yamauchi-San was clear and quick to answer: "responsiveness." Improved feedback from the car is hard to convey in presentations to hundreds of journos, but it's Gran Turismo 6's raison d'etre and that's a principle the Polyphony boss is clearly resolute about.
article goes more in-depth in the physics.Edited by airisom2 - 10/13/13 at 8:58pm