Originally Posted by Nowyn
They all will do DX as well, as even if it is all so easy and fast, which probably it won't be in reality. It is just a bad business decision to have a game on PC that supports something abysmal like 5% systems, it is a laughable market to sustain extra cost added.
Even if you could take a game and post it as is in mantle , there still would be QA and support related costs to go with it.
Right now...but what if this catches on? The 5% might be 25% next year...50% the year after. Consumers tend to overreact to things like this so if it works...it might catch on even faster. Even if it turns out that there isn't any benefit to having a GCN capable GPU. AMD is actually breaking out of their shell for once and spreading some propaganda.
We also have not seen how this will work yet. it is entirely possible you could take a console game, compile it for windows, and have it work no different than on the console. We've never had the same API on a console and a PC before so thins is new ground. I'd hope they'd at least add in mouse support and graphics options, but I suppose they wouldn't have to. This would mean the support costs should be quite low and expanding your potential market size a little bit for a week's worth of labor might be worth it.
Right now the PC sales of a lot of console ports already require a lot of work and support for a tiny percentage more revenue when compared to the consoles where there are more game sales at likely a higher price and typically very little continued support needed.
though I have a feeling that this will flop. It depends on if the developers want to use it on the consoles...and developers never want to change. Though what are the release games using for an API on the consoles? Did they make their own? Or has Mantle been around a lot longer then we've known about it?Edited by Vagrant Storm - 10/3/13 at 7:39am