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[Official] The Ducky Club! - Page 196

post #1951 of 1968
I just received my DS 6 Snow white and comparing it to the DS 6 SE I returned:

1. Bright Leds, USB 2&3 power settings work. At USB3 it seems similar to my E-element. The SE was stuck in USB2 mode I think.
2. This case is sturdy, doesn't flex and (possibly) weighs more than the SE. Even with the new design it feels solid like my DS 3.
3. Matches the pictures.
4. Software controller is out (it doubles as firmware updater too) and it can do things you cant with plain keyboard controls.

Additional notes:

A. Does anyone know what the deal with that hole in the base plate under the Caps Lock is? It seems to be right above some circuit board component like a moisture sensor?.
Quote:
Originally Posted by Oxides View Post

So, i just received my Ducky Shine 6 special edition from Mechanical Keyboards and I am VERY unhappy with it.

1. Dim leds. The ducky at FULLis about equal to my Keycool or E-element RGB at HALF brightness
2 The case isn't sturdy, it creaks and flexes. My Shine 3 was sturdy, even the Keycool feels more solid than this.
3. Differs from the pictures. The bed at the base of the keys is black, not white like the pictures. This case is Blueish black, not medium blue like the pictures.
4. Software controller seems non-existant.

I would susped this was counterfit, if MK wasn't such a reputable company.

I realize noone else might have a DS6 to compare notes with yet, but for those of you with DS5s, was the quality/brightness like this?
post #1952 of 1968
Ah, so your shine 6 SE Was defective? That explains everything. I do know that my Shine 6 SE switches from USB2 to USB3 mode correctly, as does my YOTM (they have the exact same hardware and firmware anyway), but the shine 6 and YOTM both shipped with USB2 enabled by default, when the manual said USB3 mode was the default. I'm not sure how or why it became frozen.

That could explain why the Ducky One RGB was also stuck in USB2 mode and not switching to USB3 mode.
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post #1953 of 1968
Could have been firmware update too. I never got to use the Software controller on the SE. On the Snow White, I did and it updated the firmware.

But the Snow White feels like it was made differently. There is no flex or creak if you grab both ends and apply a little pressure. And from memory it feel heavier.

That Software Controller is pretty sweet. I hope they expand/tweak multimode.
post #1954 of 1968
Did you get multi mode working?
Every time I try, nothing plays when I add an effect.
Then when I close and reload the software, the multi mode option has no effects listed, even though I added them.
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post #1955 of 1968
I am using 0.63 of the software controller. Ducky page says newest version is 0.69, still gives the older version.

Reading from the keyboard seems to have some issues. For example CM1 has some colors being reversed on the read. I have gotten around that for now by after i make any changes exporting the profiles in addition to saving. Then on loading the ducky software I have to import the profiles to get the correct colors.

When doing a multi mode, you have to click which keys each effect applies to. For example add wave mode, click some some keys on top then the wave setting below, then add full backlit, click some other keys on top then individual full backlit setting below. Some effects need work, like snake.
post #1956 of 1968
What? You have to ADD keys manually? Ok I didn't know that. Since there's absolutely no explanation about it anywhere. You're the first one who explained this. Thank you!

The software version# is a bug. It's 0.63. There is no 0.69.
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post #1957 of 1968
anyone know if i can adjust the brightness of aurora mode for ducky one rgb tkl?
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post #1958 of 1968
None of the RGB modes allow brightness adjustment because RGB is *created* by different brightness levels of each channel. Unlike single color LEDs, changing the brightness of a RGB LED changes the color as well and screws up animations completely. If you tried changing brightness levels on iKBC RGB, teamwolf, E-element or Glorious Gaming RGB keyboards, then you see what happens to animations when brightness is lowered.

You can use USB2 mode for 40% dimmer global brightness though. Or if it's defaulted to USB2 mode and too dim, use USB3 mode (shown in the manual).
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post #1959 of 1968
With my E-element brightness (FN UP/DOWN) works in a lot of modes and seems as expected. Having brightness work in every mode seems easy to me. Just a %multiplier for each keys different RGB channels level?
post #1960 of 1968
Your E-element can only display 7 or 8 colors maximum, unless they improved that with the Z-88 version.
The Ducky can display 16.8 million. That's a very big difference.
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