Originally Posted by psyclum
the technical challenge BIS has to overcome is the players themselves. they whine and whine about the little things and that detract from their debugging and other more important things they need to work on. the PROBLEM is that BIS write software for governments and the military. they are written expecting RELIABLE network connections (MILNET) and supercomputer as servers... not some time-shared 2 core virtual machines rented from a NOC with no bandwidth guaranty.
the problem is consumer level services are not what the game is written for. and that's why you have such big "problems" with the software. the biggest problem i see for DayZ standalone is the server component. they need extensive logging of activities to track down all the haxorz and griefers then boot them from the server. that would make DayZ worth playing
You're whining a bit about the whiners, but that is true about the servers. I've played DayZ on a really expensive server and it kept 40fps in towns with 70 people online. Also had no desync in cars, while most pubs have horrible desync with over 30 people lol.
The server component seems to be what is delaying the public alpha of the standalone. Hopefully they get it worked out, I think that will be worth waiting on.