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Running games from servers - Who does the work?

post #1 of 7
Thread Starter 
Ok I have a general hardware question, wasn't really sure what category to put it in.

1) When launching a game from PC "A" to play on PC "B", which is doing the heavy lifting? GPU wise, and CPU wise. What I have thought to be true so far is this - game runs and processes information on PC "B" - meaning it is heavily GPU and CPU heavy on "B". However on "A" the most important factor is HDD speed. Is this true?

2) If it is, does it make sense to put certain games on a home server? (C2D cpu - 5tb storage)

Offline games have worked so far, 2k, Fifa, a couple of emulators, and I obviously don't expect to play any Steam games/online games hosted from the computer (yet, although it would be neat if the games that EVERY computer in my house had, could run from the server to save space)

Has anyone experimented in this area?
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post #2 of 7
I run a few games off of my file server. It has noticeably longer load times than this SSD but I haven't used a mechanical drive in my primary PC in at least 4 years, so no real comparison in that regard.

It is most technically accurate to just consider the server as another hard drive or similar. Your PC would load the data off of it from over the network and outside of that realm everything still functions the same way it would if it were installed locally.

Also, it might be a bit more painful if you don't have a wholly gigabit network (100 mbit would max out around 12 MB/sec).
post #3 of 7
Thread Starter 
Ok thanks for the reply. Sounds like you're confirming my assumptions. I am working on getting my whole network on a gigabit connection, but as of right now the games I've tried run and load fine. (2k doesn't take very long to load)
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post #4 of 7
PC "B" does all the work, it just accesses the installed files on the server.
You need a gigabit connection for the games to be playable.


There are a lot of diskless computer shops / cyber cafes in my area.
From what Ive seen, their setup is something like this:

Server:
Dualcore with 32GB RAM, SSD, and large HDD for games.

Clients:
Quadcore with GTX550 / HD6670, sometimes A10 APUs.
the client pc's have no harddrives
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Rabasu i7-3770K
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post #5 of 7
Thread Starter 
Thanks for the reply,

Currently playing games perfectly fine at 100mbps, however both PCs are in the same switch, not sure if that matters.
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Smilodon
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post #6 of 7
Thread Starter 
Hey Beers,

Have you ever tried sharing steam games? Or having 2 users run the same game at once?
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post #7 of 7
100 megabit will only give you around 10-11MB/s of transfer speed, not enough to give good loading times and also might cause stuttering in games that stream world elements and texture data on the fly as you are moving. Even gigabit isnt up the what a regular hard drive can do, but it is bearable.
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