I just noticed an update on the IGN source iARDAs provided, in another video the girl says that in three weeks of sales GTA V already surpassed lifetime sales of GTA IV in the UK, including the PC version, that is probably why it's going to get released on the PC sooner, they already made the money they wanted (or they are close to in the US, too), besides technically this time around the engine is ready for the PC.
Originally Posted by djinferno806
^ I don't think its warranted.
Terribly ported to PC with visual features being run off the CPU instead of offloaded to the GPU. Its the classic tell of console port done wrong. It happens quite often, the consoles will use their CPU to offload certain things because their GPU can't handle it. The problem with this is that you couple that with poor mulithread optimizations and you get bad performance. In which case you need a fast CPU which are stronger in single threads and a beast GPU to brute force good performance.
Its a shame.
Saints row 3/4 had similar open world style(albeit with no dynamic day cycle) and it was smoother and more optimized. Visuals I'd say are about on par with each other. This doesn't count for using icenhancer. And I'm pretty sure gta4 streams content depending on distance. I don't think its calculating AI or vehicles that are far away, instead it probably uses triggers or flags to set things up as you approach. Remember the engine was developed to be console centric. In highly doubt it was overhauled for the PC.
Anyway just my opinion...
I've played quite a bit of it, in fact I tend to play more EFLC: TBOGT because the graphics are better looking (not necessarily better, part of it is visual style for the given story), with realtime CPU and GPU monitoring in-game (see the link in my sig) and if anything the engine is not poorly multi threaded at all, it uses all four cores evenly and then some (if you've got HT it will also use it). When I compared it to Crysis for example, that one is poorly multithreaded, it supports four cores, but is dependant on two cores performing well, if it reaches more than 90% CPU utilization on Core 0 and sometimes 1, it's going to bottleneck the GPU. The engine probably has one or two main threads that can't be parallelized more, so every other core being used will be waiting by the main threads conducting the business. I didn't see that in GTA IV. You could be right about them using the CPU for stuff that could be done on the GPU, but let me tell you, I can max out my GTX 480 at 1680x1050 and it doesn't get to 60 fps, so it's not that poorly optimized, it's just that the engine is too complex for the time (GTA IV on the consoles is originally from 2008, they improved it quite a lot for Max Payne 3).
Originally Posted by bullethose
is mp3 the only pc port rockstar has actually done right?
The said that the RAGE engine they first used for GTA IV was their first foray into what the call HD gaming, so they learned a lot since then, Max Payne 3 is using an updated version of the engine, and the improvements show good promise for GTA V.