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Steelseries Rival - Page 118

post #1171 of 2803
Downloading now lets see smile.gif
post #1172 of 2803
Quote:
Originally Posted by b0z0 View Post

The only issue I seen was my crosshair randomly would spaz and point to the sky ingame. Happened 2 times over playing 3 hrs

That's the problem i've explained already.. if the sensor receives a fast change in lift on/off it might malfunction at a swipe. This only happens if you swipe it in an awkward way. Won't ever happen during a mousepad swipe.

Gonna test the firmware aswell..

My notice.. seems to have smoothing & lift off distance is decreased. Not sure if placebo.
Edited by Amperial - 4/15/14 at 8:35am
post #1173 of 2803
What makes you think it has more smoothing than the older version ? testing in paint gives me a normal jagged line like always.
post #1174 of 2803
Quote:
Originally Posted by gnrtb View Post

What makes you think it has more smoothing than the older version ? testing in paint gives me a normal jagged line like always.

God, did i say smoothing? Some people were like smoothing = input lag so it prolly got stuck in my head aswell.
I meant the input lag / responsiveness. Lift off seems really lower about lag, not so sure. Might be the 400DPI placebo.
post #1175 of 2803
Quote:
Originally Posted by Amperial View Post

God, did i say smoothing? Some people were like smoothing = input lag so it prolly got stuck in my head aswell.
I meant the input lag / responsiveness. Lift off seems really lower about lag, not so sure. Might be the 400DPI placebo.
On 800dpi seems to feel better... more like the old 1800CPI Deathadder if you know what I mean.

But I think I am noticing a slight input latency now too. Definitely feels at least a little bit more sluggish.
Edited by Leopardi - 4/15/14 at 10:33am
Leopardi
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post #1176 of 2803
yeah true now its correct the 800 CPI is correct

I used to play on 800 CPI with my sensei but after i bought Rival 800 was bit too off i mean its feels more quicker than the normal 800 and i felt some acceleration
but now its all ok played like 4 hours of CS GO nothing..... everything feels perfect
post #1177 of 2803
Played for a few hours and haven't noticed anything. My friend had some trouble with the sensor spazzing out if he swiped too fast, but his mouse is one of the earliest models. My Rival is one of the last revisions that left the factory. I have no problems at all and the rival feels up par with my deathadder now (and this is my all time favorite). I play at 60cm/360 mostly CS:GO and Quake . I also noticed that my mouse sense slightly changed with the new firmware (it was a tad lower, so i had to raise my ingame sense) @400dpi
post #1178 of 2803
Quote:
Originally Posted by James N View Post

Played for a few hours and haven't noticed anything. My friend had some trouble with the sensor spazzing out if he swiped too fast, but his mouse is one of the earliest models. My Rival is one of the last revisions that left the factory. I have no problems at all and the rival feels up par with my deathadder now (and this is my all time favorite). I play at 60cm/360 mostly CS:GO and Quake . I also noticed that my mouse sense slightly changed with the new firmware (it was a tad lower, so i had to raise my ingame sense) @400dpi

My Rival is newer and it has spazzed out a few times playing.
    
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post #1179 of 2803
There doesn't seem to be a consensus on the new firmware, I'm seeing some saying they are feeling some sort of input lag and others saying all is fine. Can someone with the mouse do some testing with the firmware prior to the "cpi bug" and the latest firmware that is supposed to resolve the "issue"?
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post #1180 of 2803
test for mouse input lag ? you will need a special equipment for that, most likely something that doesn't exist.
the equipment will need to move the mouse by itself (with a motor) and test the usb signal by itself.
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