Steelseries Rival
-6400 CPI in steps of 50
-1000 Hertz
-0 Acceleration
-steelseries Engine 3.0
-cloud sync profiles
-Ptfe Teflon Feet
-Customizable Rubber Tag
-16,8 million color 2 zones illumination
-New switches 30 million clicks
-Rubber side grips
Competitive Price
The Rival isn't a spin-off from the Sensei range, its a new design on its own. It shares design language and features with the Steelseries Ninja, a leaked concept that Steelseries was still working on back in February. Still, this is a new product that will augment those gamers looking some something that doesn't resemble a Sensei.
The Rival has a more svelte form factor and unlike the Sensei, doesn't have an ambidextrous design. Steelseries says that the Rival is "optimised for FPS gaming" and will be the best in class in its pricing tier. The features themselves are nothing to sniff at. A 6500dpi sensor and 1000Hz polling makes for a very responsible pointer, while the buttons feature custom switches builtfor 30 million clicks.
Steelseries was quick to point out that personalisation was a concern when making the Rival and you're given the option of 16.8 million colours in two colour zones customisable in the control panel, as well as software in the new version of Steelseries Engine 3.0 that allows you to compensate for recoil in games and a new Snapping option, which allows you to aim anywhere in a 360 degree space quickly without having to drag your mouse further to turn your character around fully.
Soft-touch rubbers on either side of the mouse will help to make it more comfortable and Teflon feetcome as standard. When ordering your Rival online you also get one last customisation option - allowing Steelseries to engrave your nick or clan name onto the bottom of your mouse
-6400 CPI in steps of 50
-1000 Hertz
-0 Acceleration
-steelseries Engine 3.0
-cloud sync profiles
-Ptfe Teflon Feet
-Customizable Rubber Tag
-16,8 million color 2 zones illumination
-New switches 30 million clicks
-Rubber side grips
Competitive Price
The Rival isn't a spin-off from the Sensei range, its a new design on its own. It shares design language and features with the Steelseries Ninja, a leaked concept that Steelseries was still working on back in February. Still, this is a new product that will augment those gamers looking some something that doesn't resemble a Sensei.
The Rival has a more svelte form factor and unlike the Sensei, doesn't have an ambidextrous design. Steelseries says that the Rival is "optimised for FPS gaming" and will be the best in class in its pricing tier. The features themselves are nothing to sniff at. A 6500dpi sensor and 1000Hz polling makes for a very responsible pointer, while the buttons feature custom switches builtfor 30 million clicks.
Steelseries was quick to point out that personalisation was a concern when making the Rival and you're given the option of 16.8 million colours in two colour zones customisable in the control panel, as well as software in the new version of Steelseries Engine 3.0 that allows you to compensate for recoil in games and a new Snapping option, which allows you to aim anywhere in a 360 degree space quickly without having to drag your mouse further to turn your character around fully.
Soft-touch rubbers on either side of the mouse will help to make it more comfortable and Teflon feetcome as standard. When ordering your Rival online you also get one last customisation option - allowing Steelseries to engrave your nick or clan name onto the bottom of your mouse