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Is acceleration really an issue? - Page 3

post #21 of 25
Quote:
Originally Posted by test user View Post

It's hardly lack of education, considering that the always used "G" stands for gravity. Using "g" is still far from clear.

Maybe another reason acceleration always gets omitted is because mice tend to posses high enough values to satisfy everyone's needs? It's probably max speed that's going to cause problems before acc

Still "g" is the acceleration of every mass towards the center of the earth. And knowing m*a=F (in this case a=g) is basic physics.

Still correct that 50g is more than enough for anybody since even the fastest hand ever measured was merely 10-11g and even that is ridiculous.
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post #22 of 25
It's entirely preference. Anyone that says you can have better aim with one or the other is wrong, just depends how much you actually practice. :>>
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post #23 of 25
No, its not "entirely preference", a mouse with accelleration is inherently less accurate.. I dont see alot of quakeworld players playing with accel mice no.. : ]
post #24 of 25
Inherent acceleration, while not a good thing is probably overblown when discussing most gaming mice that have it. Shape, weight, switch resistance, lift off distance, tracking quality (as it pertains to things such as jitter) and overall comfort with a mouse is just as important if not more so.
post #25 of 25
Quote:
Originally Posted by Ino. View Post

Still "g" is the acceleration of every mass towards the center of the earth. And knowing m*a=F (in this case a=g) is basic physics.

Still correct that 50g is more than enough for anybody since even the fastest hand ever measured was merely 10-11g and even that is ridiculous.
Now that you said it, 10 g IS ridiculous. No wonder everybody ignores acceleration values when any decent mouse I've seen is able to do at least 20 g
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