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[TomsHW] Battlefield 4 Beta Performance: 16 Graphics Cards, Benchmarked - Page 13

post #121 of 129
Quote:
Originally Posted by Steffek View Post

That's what people with 16x9 monitors like to tell themselves. The reality is that a 16x10 monitor does in fact show more. Some people are fine with just getting by, and for those people a 16x9 is fine, but for others like me I want to enjoy the better things in life, thus I game on a 16x10. biggrin.gif

16x10 only shows more in anything other than games and movies. Look up Hor+ then come back telling us that 16:10 allows you to see more of a game (actually you see less at 16x10). If anything your the only one kidding yourself. By your logic you are the one "just getting by". Ignorance is bliss.
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post #122 of 129
Quote:
Originally Posted by JunkoXan View Post

nope, no bottleneck. getting full usage of the GPU (always 99% and never dropping).
your cpu usage doesn't go above 40%, because GPU usage is already at 99%, this is called gpu bottleneck tongue.gif
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post #123 of 129
BF4 ran at 45 fps when OC'd, at stock clocks it ran at 100+ fps ULTRA. game does not handle OC very well
post #124 of 129
Quote:
Originally Posted by eAT5 View Post

BF4 ran at 45 fps when OC'd, at stock clocks it ran at 100+ fps ULTRA. game does not handle OC very well

CPU or GPU?
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post #125 of 129
Quote:
Originally Posted by Archngamin View Post

CPU or GPU?

Both stock clock GPU and CPU, the CPU was causing more problems than GPU. but it took both at default for me to get decent enough FPS to decide to purchase....
post #126 of 129
The best frames I got was an average of 50s and sinking to mid 20s @ 1080p + maxed out with 680 SLI and exactly the same specs as the Tom's test rig, apart from rocking a Z68 mobo and Win 7 x64...

The 311.40 Beta drivers gave me a lot of lag/stutter and flickering on smokes, both 320.49 and 327.23 improved performance and removed tthe bulk of lag/stutter and flickering, by the last patch lag/stutter had more or less disapeered, but the frames were the same, my stock 2500K was using 90% performance 99% of the time though...

Could it be that I have the 2GB 680's and not more than the recommended 3GBs of VRAM, does that play role @ 1080p?

Is it just me or should I have gotten quite a bit above 60fps constantly?
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post #127 of 129
Quote:
We tested using FRAPS on a 64-player server in Buffalo, NY (geographically the closest server to my own home). Game frame rates were measured over the course of seven minutes.

We've also graphed the frame time latencies using FRAFS, a handy tool for displaying FRAPS frametime results. If you aren't familiar with frame timing, this is a metric of how long it takes to draw each frame. It shows variation within a single second -- something that FPS, by its nature, fails to catch. And the differences it captures are exceedingly useful. For example, here's the traditional FPS results (min, max, average) for the GTX 770 and the Radeon HD 7970 over an entire run.










Quote:
The top graphs here are from two separate Radeon runs (colored red) while the green results are for the two NVIDIA runs. See the two dotted lines running across the plot at 16.7ms and 33.3ms? This denotes how much time the GPU spends at or above 60 FPS (16.7ms per frame) and 30 FPS (33.3ms per frame). The Radeon cards only break the 30 FPS mark a handful of times. The 1% latency, meaning the worst 1% of all results, is 27ms for the Radeon cards, or 37 FPS.

The NVIDIA results, on the other hand, are quite different. The GTX 770 broaches the 30 FPS barrier many times in the same seven minutes, with a 1% frame time of 36.9ms, which works out to 27 FPS. This difference is apparent when you play the game; the NVIDIA cards seem to hitch and stutter randomly. It's not terrible, but it's definitely noticeable when racing through the disintegrating streets of Shanghai. The gap in 1% frame time results (27 FPS for the GeForce vs 37 FPS for the Radeon) is a much better indicator of the relative difference between playing with the two solutions.

Article
http://hothardware.com/Reviews/Battlefield-4-Gameplay-and-Performance-Preview/?page=3
post #128 of 129
Nice results.
Now the Nvidia fanboys can shut up about bad frametimes
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post #129 of 129
Quote:
Originally Posted by DaveLT View Post

Nice results.
Now the Nvidia fanboys can shut up about bad frametimes

This has nothing to do with NVidia fan boys and frame rate. You are making claims based on an unfinished game in beta mode? Um, okay.
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