Originally Posted by Du@lGeEk
Originally Posted by Moynesy
It just looks too shiny, too fake. The lighting doesn't seem right at all. The bath tub is mean't to be curved, but it still had noticeable angles on it. The curtains and the door are shockingly bad, there are plenty of games out there with better looking models. It just looks so...static, even for a picture.
Do better, you have one week.
Edit: It's getting kind of annoying that most people on this site can only bash stuff.
Let's see the stuff you guys can do.
I have an associates in computer animation, and I agree entirely. This is video game quality, so low poly is very important, and people in there (even tho VERY BASIC STUFF) don't seem to understand that this is for real-time rendering, not single frame...
As I said before, it looks GREAT for real time. For rendering (such as 3DS Max, that is what I use for almost all texture mapping) this is decent for a professional. Sure, it could have been better, for example, the texture around the door frame is killing me. Regardless, these people have no idea.
I still couldn't have done it near this quality in a short amount of time,
Originally Posted by Tippy
To a normal person who doesn't really dabble with high-end gaming or graphics design, it looks very real and convincing. To someone who knows what has gone into making that and can identify all the flaws (or simply incomplete state), it's less impressive. You can very much see the limitations of the engine compared to say...a Ray Tracing render:
You are really comparing this to a ray trace? Come on man... You have un-realistic expectations for a game engine. (for the next 2-4 years at least ^^)Edited by Bridden - 10/13/13 at 7:26pm