Just a couple of things:
Originally Posted by Durquavian
Agreed. I still think why AMD pushed so hard for the consoles was to help implement more software that actually catered to AMD strengths and architecture.
Xbox1 will use DX, PS4 uses an OpenGL variant, AMD are now supporting Mantle as well as DX on PC. Mantle is designed to work with GCNs advantages, but that not going to be used on consoles. I think AMD ended up in all consoles because from an APU perspective, they're really the only game in town. Intel/Nvidia is going to be prohibitively expensive even if they did club together some how make an APU on AMDs level. Hats off to AMD, they're APUs are great little pieces of tech.
Ok so Frustration is getting the better of me and your arrogance is stellar. First Titan is an astounding card and I have no problems with anyone buying one, will just one: I wish I made as much money as you. But Titan and the 780 are not straight from the drawing board cards. They are their professional series rejects, hence cutoff/disabled parts.
Semi-accurate. Titan is exactly the same chip (same number of CUDA cores etc) but binned because it didn't meet thermal requirements, hardly a cast off or reject. The 780 is slightly cut down but I fail to see your point, both companies do this (actually, CPUs are manufactured the same way and binned to increase yield). A 'reject' that makes a 780 is no more a failed chip than a 'rejected' 290X that makes a 290