Originally Posted by BradleyW
OK I just got this game and I am having issues already. It seems MSAA is just too heavy on my GPU's for some reason. Also, if I use AFR for CF, I have blinking lights everywhere. What are you AMD guy's doing to get the game running well? Thanks!
I have no clue what could be your issue try disabling your HT on your CPU some seem to say it helps others say it doesnt also I run 3x 7970's GHZ editions of course and also literally a clone rig with 2x 6970's both play game literally flawlessly at maxed settings so either you got a driver issue or you have unstable overclocks or something this game will bring hardware to its kneees especially when running CPU to do physX have you added the Nvidia driver to enable CPU physX this could also be an issue also you could have viruses / malware on system or software compatability issues on your machine dragging it down never know. I have 2 rigs both AMD GPU's / CPU's one with 3x basically the same GPU you are running 2 of and it runs it flawless maxed out so does my 2x 6970 rig.
This is the CPU physX driver from Nvidia I was talking about http://www.nvidia.com/object/physx-9.13.0604-driver.html
you need this driver for the game to force your CPU to do the physX otherwise you will have to have a Nvidia GPU since you dont have a Nvidia GPU you are forced to run CPU physX which above driver is for. The facts are physX on CPU or GPU will severely take a hit on FPS in most situations / games but it seems on this game not so much I believe that is because this game is heavily multithreaded and uses multi threaded rendering also BF4 and many more next gen titles do the same and even more so than Arkham origins which will eleviate the per core load especially important on the first 2-4 cores which is the most commonly used by programs / operating system. You need to also be sure game is running in 64bit mode otherwise alot of the multi threaded optimizations and such wont work properly this is due to algorythms used in multi threading / multi threaded rendering require 64bit code base and 4+ cores to truly run efficient this goes for almost all of next gen games.Edited by rickcooperjr - 10/31/13 at 11:12am