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post #171 of 178
Has tressfx been used for anything besides Lara's hair?
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post #172 of 178
Quote:
Originally Posted by skupples View Post

Has tressfx been used for anything besides Lara's hair?

Nope, so far its the first an only appearance of the tech
post #173 of 178
Quote:
Originally Posted by DampMonkey View Post

Nope, so far its the first an only appearance of the tech
Not true.

The new Ruby demo apparently utilizes it, although I've heard the results were less than flattering in that particular demonstration. tongue.gif
post #174 of 178
Quote:
Originally Posted by skupples View Post

Has tressfx been used for anything besides Lara's hair?


Well at least it worked well in that. :P

 

I was amazed that through the whole game, her hair never got dirty or matted. Typical women. upsidedwnsmiley.gif

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post #175 of 178
Quote:
Originally Posted by nvidiaftw12 View Post


Well at least it worked well in that. tongue.gif

I was amazed that through the whole game, her hair never got dirty or matted. Typical women. upsidedwnsmiley.gif

So true... Though, I had some weird issues where it looked like some one stuck her head inside a vacuum chamber combined with tourette syndrom... I'm not sure if that's how it supposed to look, or an SLI/nvidia incompatibility. Either way, i played with it off, it was just too distracting.
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post #176 of 178
By the way, it should be noted that OpenGL or OpenCL or even Direct3D aren't necessarily "too hardware agnostic". This is because while they are theoretically general APIs, they are obviously taking under consideration the market situation. That's why for example OpenGL has now specific Hardware Pipeline stages like Tessellation, that have a real hardware resemblance on the GPUs themselves, so especially now that the RAM and CPU are mostly ignored, we're not exactly with "general APIs", they have a big dosage of being hardware-specific as well, even if of course there are marketing machinations behind the scenes for who will get their features first in OpenGL etc. that makes it more convenient to their business or makes them look more "innovative".


Quote:
Originally Posted by DampMonkey View Post

Cuda is to openCL

That also gives too much credit to AMD. OpenCL is an open standard. It does not need AMD to exist, even if it had supported it in the past
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post #177 of 178
Quote:
Originally Posted by fateswarm View Post

OpenCL has nothing to do with Mantle. OpenCL is an open standard NVIDIA, Intel and AMD support, Mantle is hardware-specific, it can not be used by other hardware manufacturers unless they realize they can easily support it without violating their hardware design's freedom to benefit AMD's marketing campaign.

The fact AMD supported OpenCL in some occasions is unrelated and it does not correlate it to Mantle technologically.

You misunderstood me, I was saying that NVAPI is as equal to Mantle as PhysX is to OpenCL, vaguely related at best. (Mantle and NVAPI both being proprietary APIs, PhysX and OpenCL both using the power of GPU acceleration)
post #178 of 178
Quote:
Originally Posted by fateswarm View Post

That also gives too much credit to AMD. OpenCL is an open standard. It does not need AMD to exist, even if it had supported it in the past

The point i was getting at is that Nvidia uses the proprietary Cuda for physx while AMD focuses on Directcompute and OpenCL. Cuda is technically open too, but AMD would have to pay Nvidia to license a driver. So thats probably why that hasnt happened yet
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