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A4 Tech Bloody Multi-Core Gun3 Gaimg Mouse: Good or Bad?? - Page 2

post #11 of 13
So it's not really cheating unless the game makes it harder for you to cheat. Okay rolleyes.gif
post #12 of 13
Quote:
Originally Posted by FoxWolf1 View Post

And I have to agree with the people who think that the kind of recoil/spread mechanic that can be compensated for with a macro is a very cheesy mechanic in the first place. This system won't do anything at all against more sensible implementations of recoil and spread.

I don't agree on that part, because everything that can't be countered by a macro means it is random, and random is the worst thing in shooting mechanics. You should be able to learn the recoil and counter it yourself.

Anyway, I'd rather have no recoil then instead of random spread values where your aim is on but you lose the fight because the other one had more luck with his spread pattern... :/

I don't even care that much for macros, it's cheap and despicable to use them for this, but as long as you can do it without macros (which means you're more flexible) I'm fine.
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Fast enough
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CPUMotherboardGraphicsRAM
i5 2500k Asrock Z68 Pro3 Zotac GTX 570 AMP! 8 GB 
Hard DriveHard DriveCoolingOS
Samsung Spinpoint F1 Samsung Spinpoint F1 Alpenföhn Groß Clock'ner Windows 7 x64 
MonitorKeyboardCaseMouse
Samsung SyncMaster S22A350H Lioncast LK20 Sharkoon Rebel9 Logitech G Pro 
Mouse PadAudio
Zowie G-SR Creative Sound Blaster X-Fi Titanium PCI-Express 
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post #13 of 13
Quote:
Originally Posted by Ino. View Post

I don't agree on that part, because everything that can't be countered by a macro means it is random, and random is the worst thing in shooting mechanics. You should be able to learn the recoil and counter it yourself.

Anyway, I'd rather have no recoil then instead of random spread values where your aim is on but you lose the fight because the other one had more luck with his spread pattern... :/

I don't even care that much for macros, it's cheap and despicable to use them for this, but as long as you can do it without macros (which means you're more flexible) I'm fine.

i rather have more weapons mimic the shotgun in ns2, where each shot has its own spread, but its always the same pattern. It happens at the same time so you can't macro it, but its predictable so it isn't luck based. By controlling the pattern and the rate at which it increases the spread, the developer can control things like the effective range, how effective at longer ranges it is when you hold down fire, and you can even maximize the potential area a player can shoot and deal some damage, while shrinking the potential target you have to hit to deal max damage, so challenges skilled players will still making the game accessible to weaker players.
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