Originally Posted by deafboy
If you can make it look anything like these sketchups then I am just going to be floored...
Wowsa!! Cheers for the complement
I've been pretty amazed by Sketchup. While one version or another has been sitting on my Hard Drive for a few years, I literally only dipped my toe in to it to achieve what I needed to achieve and nothing more. Literally just building a room and bed with rectangles to figure out the position of a new bed. Building a stairs like stacked pieces of pie to see if a quarter turn full staircase would fit in the space we have a cheap steal spiral now etc etc. Did a slightly more detailed model of a bedroom to convey an idea to someone last year but that too was quite simplistic...or so I thought.
A few weeks ago I came across a rendering tutorial by chance on Youtube. It was all double dutch to me but what hit me was that the Sketchup model of a room they used for the render tutorial wasn't much more complicated looking than what I was able to achieve after watching about 2 hours of sketchup tutorials. I was very confused. The model went from Sketchup cartoony to much more realistic looking.
I did some more research and found out that the cartoony look is by design so the model can be rendered real-time by the sketchup engine. Run that same model through an off-line rendering program when you have completed your model and you turn that exact same Sketchup geometry into something much more realistic. I learned that when you import the model into the rendering program or use a plug in render in Sketchup like I have, you go about clicking on your surfaces basically and telling the program what kind of material it is so the program can calculate how the light bounces off it. Its literally like the eye dropper and paint tool in your paint program in the renderer that I am using. "This is Leather, This is Glass, this is Gloss Varnished wood...." etc etc
As for my sketchup model of Density³. Most of the modeling work was done by other people. The case was done by OCN user pcF00. Most of the component parts were done by other people and are on the Sketchup 3D Warehouse. Motherboard, Ram sticks, PSU, Fans etc etc.With a bit of work with my current skill-set I could manage the first 3 but for instance I wouldn't know where to start on the fan blades
I did build my own Noctua NH-C14 heat-sinks because I couldn't find one in the warehouse. I also built the CPU block and heat-pipes. Theres loads of great user created plugins that make complicated tasks in Sketchup easier. Pipe/Tube creating tools etc. Same with the room in the latest renders. Terminator T800 by someone else. Batman Tumbler, Dell Monitors, Logitech MX Performance mouse, Corsair K90 keyboard.
I've only been playing around properly with Sketchup and the rendering program for about 3 weeks now. Theres a lot less work involved than it looks and its a lot easier than it looks. I am but a humble Shop-keep who never went to college with no background in graphics or design, so if I can create models/renders like this then anyone can. I've literally just watched the beginner tutorials on sketchup that show you how to use each tool on the tool bar and what its generally used for. I haven't learned any advanced sketchup techniques yet. I haven't even watched a render tutorial. Knowing the general principle behind it that I already talked about of telling the program what type of materials you model is made from, by trial and error and button clicking, I've figured out what a lot of the buttons do.
Originally Posted by Str8Klownin
Please leave the cpu and ram exposed. That would look sweet with just a water block right in the middle and maybe some Avexir sticks
. Hopefully with it being up on a desk, you wont have to worry about dust getting in there.
The CPU Block and heatpipes will be exposed. I'll have a render up shortly. Should be much quicker because I'll do it with more room light. The dim room renders posted recently are to show off the case lighting. Those typically seem to take longer to render cleanly than better lit scenes. ie. I've settled for 'good enough' with these Case LED renders after a few hours. The previous bright scene renders came clean after about 20-30 minutes.Edited by Calibos - 4/2/14 at 10:06am