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60 frames per sec or bust? How many frames is acceptable? - Page 2

Poll Results: Minimum FPS

 
  • 11% (5)
    Anything is good if it works
  • 16% (7)
    30+
  • 27% (12)
    40+
  • 37% (16)
    60+
  • 6% (3)
    120+
43 Total Votes  
post #11 of 22
Minimum of 60fps for any PC games IMO... i used to be a console person so anything lower is playable... but my eyes will start hurting after awhile...
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post #12 of 22
~35 fps on RPGs, at least 55 for FPS. rest is usually not much of a problem
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post #13 of 22
Thread Starter 
Console games run at 30 fps locked and seem fine and anything over 40 seems great to me. 60 FPS is ideal but how is this forum having a issue with 60 fps when your eyes cant even seen that fast?
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post #14 of 22
Quote:
Originally Posted by Milestailsprowe View Post

Console games run at 30 fps locked and seem fine and anything over 40 seems great to me. 60 FPS is ideal but how is this forum having a issue with 60 fps when your eyes cant even seen that fast?

Eyes can see an infinite amount, perceiving is different for everyone, i can see 75hz is massively smoother than 60hz, as is 120hz and 144hz to 60hz, we do not see in frames, we see from light.
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post #15 of 22
120 or die!!!

once you go 120Hz you NEVER go back biggrin.gif
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post #16 of 22
amd655, I agree with you smile.gif Even at 25fps for example in Tomb Raider maxed out on my 120hz monitor it still fells alright. In multiplayer games like team fortress 2 I prefer very high frame rates.
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post #17 of 22
Quote:
Originally Posted by amd655 View Post

Eyes can see an infinite amount, perceiving is different for everyone, i can see 75hz is massively smoother than 60hz, as is 120hz and 144hz to 60hz, we do not see in frames, we see from light.

This ^.

The more frames per second being displayed the smoother the game will be. Eyes do not see in frames per second.

There is some good info and links in this post.

http://www.overclock.net/t/1339384/zero-motion-blur-lcd-nvidia-lightboost-hack-looks-like-crt-looks-like-480hz
http://www.blurbusters.com/

Basically the more hertz the monitor can output the less blurry the image will become when objects are moving on screen.
Edited by icehotshot - 10/16/13 at 11:29pm
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post #18 of 22
Depends on the game engine. But majority game engines require 120+ for optimal performance in MultiPlayer.
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post #19 of 22
Quote:
Originally Posted by tx-jose View Post

120 or die!!!

once you go 120Hz you NEVER go back biggrin.gif

Pfft... 144fps or get out.

Once you go 144hz you NEVER go back.
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post #20 of 22
Depends on the games, a few I can happily go with even 20fps but some it's 60 or nothing.

Obviously, if I have the choice I'll take 60 over anything else...
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