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[DS] Thief Will No Longer Support An XP System

post #1 of 9
Thread Starter 
Quote:
As Game Director Nic Cantin and Lead Level Designer Daniel Windfeld Schmidt revealed when they were asked why this XP system was removed:

“Nic: At first, we wanted to outline the progression of the player with XP, but it was reducing our motivation to steal. The main goal of a thief should be to gain loot. Garrett is already the Master Thief, so we saw no need to have XP as a core mechanic.

Daniel: We wanted to put emphasis on stealing things, and put the rewards on the stealing aspect. We want to allow the player to decide the “how to” – we shouldn’t judge how the player wants to achieve their goal, only reward them for achieving it.”



source
http://www.dsogaming.com/news/thief-will-no-longer-support-an-xp-system/
post #2 of 9
And here I thought this was gonna be a news post about Thief scrapping support for older versions of Windows wink.gif
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post #3 of 9
Quote:
Originally Posted by Leyaena View Post

And here I thought this was gonna be a news post about Thief scrapping support for older versions of Windows wink.gif

my first thought also lol

glad they got rid of XP, makes sense.
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post #4 of 9
Thread Starter 
Quote:
Originally Posted by szeged View Post

my first thought also lol

glad they got rid of XP, makes sense.

after playing FF14 a lot there's nothing more exciting than the news of removing XP in a game tongue.gif
post #5 of 9
I wonder how they'll respond to gamers stealing the game? thinking.gif
post #6 of 9
Thread Starter 
Quote:
Originally Posted by That Mew View Post

I wonder how they'll respond to gamers stealing the game? thinking.gif


no one can respond to that at all
post #7 of 9
I see "XP System" and wasn't thinking experience points. rolleyes.gif

Etherway good bye XP tongue.gif
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post #8 of 9
I never understood the XP system in games where your suppose to be a master at what you do. You'd think a master has a ton of tools and experience in which to get the job done limited only by the skill of the player and the intelligence of the creator to create an challenging environment in which someone with the skills of a master thief are able to gain a rich experience during play.

I rarely see this done right. The best non limiting XP system I've had set against me was dark souls. The levels helped but in terms of importance it went skill>>>equipment>>levels. Looking forward to playing some more games without XP or with XP done correctly. Grown sick of all the FPS that have flooded the market and I've been itching for something different.
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post #9 of 9
Quote:
Originally Posted by CrazyHeaven View Post

I never understood the XP system in games where your suppose to be a master at what you do. You'd think a master has a ton of tools and experience in which to get the job done limited only by the skill of the player and the intelligence of the creator to create an challenging environment in which someone with the skills of a master thief are able to gain a rich experience during play.

I rarely see this done right. The best non limiting XP system I've had set against me was dark souls. The levels helped but in terms of importance it went skill>>>equipment>>levels. Looking forward to playing some more games without XP or with XP done correctly. Grown sick of all the FPS that have flooded the market and I've been itching for something different.

I'm with you on that. For example, Far cry 3 had all of these awesome skills that were gated behind the XP wall. It was stupid and made no sense. It was a first person action game and had a goddamn skill tree. WUT?
Take splinter cell blacklist for example as well. You have this entire arsenal of gadgets, but you have to buy them? You get XP pop-ups after taking people out and are rewarded based on your playstyle. Why can't I just pick what I want from the GET-GO and do it like that? WHY does there have to be leveling up and unlocking if I am the supposed leader of a secret organization?

edit: forgot to say that I hate XP systems and the artificial walls they create.
Edited by Ganglartoronto - 10/17/13 at 4:50pm
    
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