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[PI] Star Citizen and Project CARS will include GPU accelerated PhysX and APEX effects - Page 14

post #131 of 135
Quote:
Originally Posted by Vagrant Storm View Post

Oh whoops I meant when purchasing support. they do the same thing with CUDA. the SDK is free, but you have to buy the hardware and the support for it. You might also need to pay for modification of libraries or even getting them made into other languages...or at least wrappers made.

Any one can go download the PhysX SDK though

Ahh, Yes that's absolutely right. You can code in CUDA for free too, though: http://docs.nvidia.com/cuda/index.html but you do need to purchase support. I think that's the difference when entering the "TWIMTBP" program is that you get support for a set amount of time and help optimising for NVidia hardware (also free).
post #132 of 135
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Originally Posted by That Mew View Post

Ahh, Yes that's absolutely right. You can code in CUDA for free too, though: http://docs.nvidia.com/cuda/index.html but you do need to purchase support. I think that's the difference when entering the "TWIMTBP" program is that you get support for a set amount of time and help optimising for NVidia hardware (also free).

Plus you can get free developers to come in and code (if you're a AAA game).
In addition, you get access to 200+ test machines.... which is big.
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post #133 of 135
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Originally Posted by DuckieHo View Post

Plus you can get free developers to come in and code (if you're a AAA game).
In addition, you get access to 200+ test machines.... which is big.

Yeah, those machines are quite varying too, if memory services, which is fantastic for ironing out kinks!
post #134 of 135
Quote:
Originally Posted by Cyro999 View Post

They announced it for Star Citizen at the same time that they announced the existence of Mantle

They announced Star Citizen at the event, however RSI's participation at the event was not Mantle related. It was to show that AMD and RSI have been working together to improve-on the game's optimization for AMD hardware and include/support features like: TressFX, TrueAudio, Crossfire, Eyefinity, DX11.1. Mantle support is not listed for the game or engine at this time, but there is a decent possibility they'll include it later. I would not put it past RSI to include everything they can get their hands-on. wink.gif
    
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post #135 of 135
Urgh, TrueAudio :/
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