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Originally Posted by zemco999
I have started helping him with a new design. If we can draw it out with a 3d image correctly, it should be more ergonomic. What separates us from the rest? customer service. We BOTH love our ideas and even though we are not a company with production yet, I am having a LOT of fun speaking with him and helping with the design. We want to make the best
mouse we can, with features to keep as many people happy as possible. We want to make you all satisfied. I am making nothing helping him. Do you know why I do it? because it is FUN and I offered to help with the design because I love art and technology. It is one of the few areas that both collide in perfect unison! The mouse will have a couple things to separate itself from other mice, but I don't want to spoil the surprise yet
what do you guys think about this color? (the guitar)
I think what you all
take as trolling, is really his lack of sophisticated English language. I have a hard time following the English language, and I am American. lol. All of you that just say to stop, and to leave, please **** of this thread. He and I are looking for real opinions from everyday users. No I know NOTHING about the internals of a mouse. What I do know is that hard work pays off, and how I wish I could combine my favorite features of certain mice into one package.
I joined this forum recently, and I was surprised at how much GREAT help you can get anywhere. What I am really surprised about is this thread. I am kind of appalled at the greeting a few of you gave him here. I do not think it was appropriate or adult. I understand critiques, but there is a fine line between critiquing and being an asshat. I expected more to come out of OCN and I wish that more people gave an opinion on the mouse, instead of bashing his idea of a startup company. I think it is amazing that people all over the world have dreams and ideas and the balls to follow them. Yes it has been said before that a new mouse will be revolutionary, but I believe our design will be a fantastic product when we can get it into production. This could take months. It is nice to get some real input on a design instead of saying, "just leave now". I am sure you all remember being in your home language class (mine is English, of course) and writing your first essays. Would you have wanted your teacher to bash the essay, tell you never to study the language again and rip it up, or would you like them to do their job and help you LEARN. This is a learning process. I am no professional designer, I don't know how to make a perfect mouse but I am damn sure going to try.
rockgod, thanks for your input.
You need to understand this costs a lot to get what you want. Most people start out selling OEM/ODM products before they move onto their own designs. Jumping into the market without some experience is very dangerous. If you don't take a few years learning the hardware and coming up with a concept you will fail big. You might even get your design or molds stolen if you don't do business correctly. You will see your design all over Asia before you can make any money.
Decide what consumers you want to please. If you use that first designed posted it will sell more to kids. I used to think blue LEDs were cool when I has 15, now I hate them. When I was a kid I never thought CPI needed to be high, I still don't. However, these days almost everyone thinks high CPI makes a mouse better. They think lasers make the mouse better. As erroneous as that is.
After you know who you want to sell to, learn what it is that those consumers want. What games do they play? Is it something like StarCraft, MMOs or is it a FPS? What does the mouse need to do to satisfy their game's demands. What kind of grip style do they utilize for their game type. Does the mouse need to be very small and light? Do they need light or stiff switches? Is the scroll wheel used a lot? Can you get away with offering a sensor with a lot of latency? The list of questions goes on.
Then contemplate the design that best flits the majority. Size, shape, buttons, wheel, etc. Now that you have a concept you can draw up some designs. You have to keep in mind that the exterior is your ideal design. Much like a concept car you will end up having to make changes for production. You have to think about the internal design of the mouse as well. Where are the switches, wheel and sensor going? How will the components interact with the shell? How to keep the mold simple and light without making it inferior? How many pieces will it be made out of? If you make a mistake with the design and don't correct it before you make the mold you will lose out of a lot, unless you decide to use it anyway, then you will hurt your brand. So expect to spend a lot of time designing, creating prototypes and testing.
When you have those prototypes made you should really seek out the proper people to test it. That could be some gamers you are targeting or some knowledgeable users. This is really hard to do, harder than it seems. You will have people who just want to get access to your product before others, they will not truly aid you. You can make the mistake many companies do by asking "Pro" players to test the mouse. Most Pro players don't have the time or knowledge to actually test a mouse in the way it needs to be, they will use it for awhile, then tell you it's good to go when it's not. If you don't have a diverse group of testers it can harm you as well, not everyone plays the same, some are more discerning and demanding.
All of this can take a year or two. A year if you know what you are doing and have good engineers. Don't be surprised if you are three years in and have no offerings in the market. Also don't be surprised when products have come out before yours that are very similar or that there is new components being offered. Which means you might have to start over.
Now that you have something to put on the market you have to setup the distribution and other business related stuff. Warranties? Imports? Taxes? Certifications? Quality control? Online retailers and or store fronts? Marketing?That is my perspective looking in. Those that truly know are not likely to tell us all the details. Especially, if it helps someone start up a competing business.Edited by popups - 10/24/13 at 6:08pm