Originally Posted by Shadeh
My last questions, due to my experience with MMORPG i'm used to thinking there's a correct SKILL setup. Is this the case with skyrim or am i free to put skill points into skills without regrets later in the game?
Skyrim is different when it comes to leveling. You increase skills by using them, which means in many respects you don't have control over which skills level up. It is a largely automatic process. As you create armors and weapons with blacksmith facilities (forges, smelters, grinders, tables) you'll gain little bits towards the next skill level, whether you want to or not. This really isn't a problem. Play the game long enough, and you'll eventually level all skills pretty high.
What matters more are your perk trees and how you distribute perk points. Perk trees are basically how you specialize your character. You do need to have a general idea of what you want your character to be before you start the game, so you can put perk points into the right trees. You gain a perk point with each level. If you use Deadly Dragons, you have the option of converting unused dragon souls into perk points as well, which can be a useful and legitimate (well balanced and non-breaking) way of gaining some extra perk points here and there. If you want your character to be a warrior, you'll want to make sure you put points into the one-handed or two-handed weaponry trees and the block tree; archers put points into the archery tree; thieves want sneak, lockpicking, pickpocket; mages will want to put points into one or more of the magic trees (destruction, illusion, alteration, conjuration, restoration); etc. All characters will want to distribute some points into the generalized trees as well, such as speechcraft, alchemy, enchanting, blacksmithing, etc.
Beyond skills and perks, you will also need to tune your characters gear for the kind of character you want it to be. Each armor piece is enchantable. If you put enough points into the blacksmithing and enchanting perk trees, you can even put two enchantments on each piece. The game has a default set of armor slots (head, arms, feet, chest), a ring slot, and an amulet slot. With community mods, you can add extra pieces of armor, such as cloaks, alt-hand rings, additional arm (bracelet or bands, usually) and leg slots, belt, additional belt item slots, earrings, and maybe a couple of others. A fully modded, fully decked out character with the right mods (such as "Winter is Coming"
which adds warm cloaks to skyrim compatible with the aformentioned Frostfall mod) can look pretty awesome, and have a few extra enchanted armor pieces to make you fairly powerful. This extra power is also usually necessary if you add mods like Deadly Dragons and ASIS, which can make enemy encounters in the gameworld considerably more challenging than they are with the vanilla game.
You can put a wide variety of enchantments on each armor piece, however there is usually a subset of the total set of enchantments allowed for each type of armor. Chest pieces can be enchanted with improved health, stamina, magica or regeneration of each, improved archery, improved armor skill (light or heavy), etc. Gloves/gauntlets can usually be enchanted with things to improve archery, one- or two-handed weaponry, smithing, alchemy, etc. Head can be enchanted with improved health/stamina/magica, etc. So on and so forth. Weapons can usually be enchanted with damage effects, like "Burns the target for X seconds", "Captures soul if it dies within X seconds", "Shocks the enemy" (which has the effect of draining magica), "Freezes the enemy" (which has the effect of slowing them and possibly draining stamina), etc.
When you enchant, it is helpful to tune your character to compliment your followers. The vanilla game allows a single follower at a time. With mods like ASIS and Deadly Dragons, especially configured to greatly increase the challenge of the game, you will want to use a follower mod like UFO or EFF to increase the number of followers you can have. At the moment no follower can be configured to behave like a healer (they will only heal themselves), but you can get both melee and ranged damage support (not to mention some really EXCELLENT voice acting...one of my favorite followers is Gorr from the Interesting NPCs
mod...the voice actor for Gorr is phenomenal, and the follower is just hilarious!) Your followers will also need to be properly geared, with properly enchanted gear, for the skill set they level up in (again, a follower mod like UFO
will help you figure out what your followers are good at, and equip them with appropriately enchanted gear).
So yes, thought is necessary to properly perk and enchant your character, and enchant your followers. Have a character class in mind, and fill in the perk trees appropriately. Beyond that, just play the game, and skill leveling and character leveling will just happen. You can seek out trainers to power-level skills if you have the money, or just grind (grinding blacksmithing or alchemy is super easy and cheap.)