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[GS] Battlefield 5 Will Feature More Destruction - Page 18

post #171 of 191
Quote:
Originally Posted by Zero4549 View Post

in other words, BF4 is going to have lackluster destruction, so before people get their hands on it and start complaining about it being inferior on that front compared to BC2, they're gonna sell you some garbage about BF5. Sounds about right.

10 bucks says a week before BF5 launch, they will be hyping up BC3's destruction to take your mind off of this promise they just made now (and are going to break).

May I ask how they're hyping anything up?

They were asked what we could expect from BF5 and they gave a very generic answer. More features, more extras, more destruction. It's a pretty good assumption to think they will come out with a BF5 at some point and that the engine will be more refined and capable of better destruction. Hell, when he answered the question, he could have been referring to the next Battlefield game that's not BF5 and didn't correct him as to not give anything away. The fact is the answer is so vague that you really can't take anything away from it other than BF5 will come out some point in the future and obviously, everything will be improved. To do so is just silly.

I swear you people try to find reasons to hate on newer Battlefield games and DICE.
post #172 of 191
Quote:
Originally Posted by iRUSH View Post

So what they're saying is, BF4 failed to bring BC2 level of destruction so we're saving it for BF5. I understand compromise must be made to develop a game. But, should destruction take a step backwards?
Also same can be said for the SFX of BC2 then going to BF3/BF4. Huuuuge step back.

To be honest I don't even blame consoles at this point. Its painstakingly obvious that features are being removed and being saved for future iterations. Also to be advertised as "new features". The amount of regression as of late is pretty piss poor if im honest.




I mean really. It was there. So why was it removed? Just so sad. This announcement alone is making me reconsider whether or not I gonna buy BF4 at all. I may just be done with BF as im with COD.
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post #173 of 191
Quote:
Originally Posted by Mailman377 View Post

Quote:
Originally Posted by iRUSH View Post

So what they're saying is, BF4 failed to bring BC2 level of destruction so we're saving it for BF5. I understand compromise must be made to develop a game. But, should destruction take a step backwards?
Also same can be said for the SFX of BC2 then going to BF3/BF4. Huuuuge step back.

To be honest I don't even blame consoles at this point. Its painstakingly obvious that features are being removed and being saved for future iterations. Also to be advertised as "new features". The amount of regression as of late is pretty piss poor if im honest.




I mean really. It was there. So why was it removed? Just so sad. This announcement alone is making me reconsider whether or not I gonna buy BF4 at all. I may just be done with BF as im with COD.

omg the first video is so much better. c4 actually works how you think it would
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post #174 of 191
Quote:
Originally Posted by PyreSpirit View Post

You didn't know? BF7 will have even more destruction than BF6
yea herd a rumor that bf6 was made at a cost of 150k and sold for 2.75M........ rumor anyone?rolleyes.gif
post #175 of 191
Who cares what he has to say? Of course their next game will be bigger and better. Relax people
    
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post #176 of 191
Quote:
Originally Posted by Mailman377 View Post

Also same can be said for the SFX of BC2 then going to BF3/BF4. Huuuuge step back.

To be honest I don't even blame consoles at this point. Its painstakingly obvious that features are being removed and being saved for future iterations. Also to be advertised as "new features". The amount of regression as of late is pretty piss poor if im honest.




I mean really. It was there. So why was it removed? Just so sad. This announcement alone is making me reconsider whether or not I gonna buy BF4 at all. I may just be done with BF as im with COD.

It was gimped to run on 7 year old consoles. simple as that.
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post #177 of 191
I actually have faith in this. Bigger maps, more destruction, (hopefully more realistic physics and none of this bumpercar crap)
post #178 of 191
Quote:
Originally Posted by TheSaintOne View Post

It was gimped to run on 7 year old consoles. simple as that.

I really think there's more to it than that. DICE didn't have a problem giving PC players a much better experience than current generation console players. We got bigger maps, better visuals, and a higher player count. As for nerfed destruction, I know terrain deformation was nerfed because they had issues syncing it and it resulted in glitching under the map. I'm sure there are reasons for stuff that was in alpha not making it into the final release that are better than it being current generation consoles' fault or that they're removing features to bring back in a later release.
Quote:
Originally Posted by Pr0xy View Post

I actually have faith in this. Bigger maps, more destruction, (hopefully more realistic physics and none of this bumpercar crap)

I think some of you are reading way too far into this. It's a given that a future release will be better and run on a more refined engine. It's just one of those "duh.." moments.
post #179 of 191
Quote:
Originally Posted by moocowman View Post

I really think there's more to it than that. DICE didn't have a problem giving PC players a much better experience than current generation console players. We got bigger maps, better visuals, and a higher player count. As for nerfed destruction, I know terrain deformation was nerfed because they had issues syncing it and it resulted in glitching under the map.
http://www.gameranx.com/updates/id/3106/article/battlefield-3-beta-server-update-details-revealed/
Quote:
Terrain destruction disabled, because it causes problems with people crawling around under the map. We have a proper fix for this in the retail game, but chose to simply disable it for the OB.

Quote:
I'm sure there are reasons for stuff that was in alpha not making it into the final release that are better than it being current generation consoles' fault or that they're removing features to bring back in a later release.
And you're completely fine with this? Warning: Spoiler! (Click to show)
hint, its a trick question.
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post #180 of 191
Quote:
Originally Posted by moocowman View Post

I really think there's more to it than that. DICE didn't have a problem giving PC players a much better experience than current generation console players. We got bigger maps, better visuals, and a higher player count. As for nerfed destruction, I know terrain deformation was nerfed because they had issues syncing it and it resulted in glitching under the map. I'm sure there are reasons for stuff that was in alpha not making it into the final release that are better than it being current generation consoles' fault or that they're removing features to bring back in a later release.
I think some of you are reading way too far into this. It's a given that a future release will be better and run on a more refined engine. It's just one of those "duh.." moments.

Probably, but im seeing it every time when i run a PC exclusive title (or the one that developer spent respectable amount of time to make it look good on PC) how it is more complex in every way comparing to ported games. Anyway im pretty sure its all about the deals between devs publishers and microsoft/sony. No consoles - no holding back raphical/technological breakthrough on our beloved gaming rigs.

Im more worried that some people still buy PS3 in 2013, basically a piece of junk with expensive games and limitations...
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