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AMD's RGSSAA, Hows it working these days?

post #1 of 2
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I'm a big fan of supersampling. Does anyone here use AMD's version? I used to use it on my 7950s whenever possible. Sadly it caused issues in a lot of games. Hows compatibility these days? Would you guys say that it works in most games?

Also has their transparency aa implementation improved at all? Adaptive aa used to cause a huge performance hit for me unlike Nvidia's implementation.

With the 290x rumors I'm tempted to impulse buy one. This would be my main concern.
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post #2 of 2
Adaptive AA is not TrSSAA. It is noticeably worse than SSAA and makes transparent textures "fat". I would forget about adaptive AA and go for SSAA. I have not had any issues with SSAA, can you give an example?
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