Originally Posted by Clocknut
It is only logical, they have to clock GK110 high, the 48 ROP is the GK110 weakest area against 4K resolution. 290X has 64. So higher clock ROPs helps.
Nvidia ROPs =/= AMD ROPs
I think the shaders and CUDA cores themselves, that is, the SMX units are the bottleneck at 4k, actually. Just a suspicion. I don't think it's an issue of Rasters.
EDIT: Alatar, what does a Titan score in 3DMark at 1000mhz core? That seems a likely place for Nvidia to place a Titan refresh. A 15% or so bump over stock, but within thermal limitations.Edited by coachmark2 - 10/26/13 at 6:08am