Originally Posted by ZealotKi11er
Originally Posted by CBZ323
Can someone clarify this sentence for the non-technical crowd? Which one of these interpretations is correct, if any?
a) Mantle on PC will submit 20%-30% less draw calls than consoles to the hardware.
b) PCs will perform at 70-80% of next Gen consoles level
c) Mantle will be 70-80% as efficient as consoles in terms of draw calls?
They definitely didnt make that part clear (the most important in my opinion).
Right now I think they mean C
Also: "poor implementation of multi-threaded rendering in the PC space, more so for AMD since they don’t even support Driver Command Lists in DirectX!"
Is that way something like FX-8350 in BF4 shows better performance when paired with Nvidia GPU then AMD GPU?
I have viewed it as AMD doing something about how games tend to rely overly on single thread performance and it hurts their FX series of CPUs in gaming performance.
From what I've heard from AMD, Mantle has another objective besides increasing raw GPU performance, and it's to ensure that the API runs the best on a system that has many weak cores. It just so happens that Jaguar APU in consoles have many weak cores AND their desktop gaming CPUs also have many weak cores (at least compare to Intels in similar price ranges).
Some of you guys are a little crazy over here, thinking that they'll be one GPU vendor if this really takes off. AMD already said Nvidia is more than welcome to use the Mantle API for their own implementation, i just don't think Nvidia will ever do it out of pride. I'd imagine the closest Nvidia would ever get would be to create a superset of Mantle that is compatible but give it an entirely new name.
If you want my opinion on the matter, Mantle is going to help GCN systems with AMD FX CPUs the most and then it will trickle down from there. GCN + Intel would be somewhat better (although I'd image this would actually help Intel hex core pull ahead from quads) and then everything else will be left out in the cold.
I am just curious if the performance gains from Mantle will be enough to make up for the performance hit of streaming and recording. If it is, Shadowplay will be a gimmick compared to Mantle games, because on the AMD you could just stream for a 20% penalty and use Mantle for a 50% performance increase. Meaning it'd still be faster than a GK110 running at a speed with no performance hit.
It's going to be interesting, to say the least. I'd be really interesting if a company that didn't have competitive parts with AMD and Nvidia actually came out with a Mantle enabled GPU and it allowed them to have lower end hardware competing with higher end Nvidia hardware for much lower price.
That's just wishful thinking on my behalf though.
I do think that Mantle is going to be very good. It feels like Nvidia is dropping everything they have right now before Mantle comes out. G-Sync, Shadowplay, etc. If you ask me Nvidia is just preparing for the incoming Mantle.