Originally Posted by Art Vanelay
I still wish that CRT monitors would make a reappearance. 120hz Light boost is nice and all, but it has more input lag than my 144Hz blurry as hell normal mode. I wish they would make something like a 160hz CRT monitor that could display at a reasonably resolution. I'd take 1024x768, if I were playing Counter Strike.
The movement on this is going to feel as connected as on a 144Hz+ monitor, regardless of its strobing, sadly.
Dreaming on, scientifically:
Theoretically, if we could: What if we could forget about CRT's and LightBoost? Imagine 1ms of persistence without the ficker. Fill all the black gaps with unique 1ms frames. Within our lifetimes, let's maybe bring on 1000fps@1000Hz flickerfree displays (or G-SYNC with a 1000Hz cap) -- then we can do VSYNC ON with only 1ms of added latency. Full frames all at once almost instantly from the computer, without the usual top-to-bottom scanning delays. No worries about flicker, no worries about strobing, no tearing, low persistence without flicker. We wouldn't need motion blur eliminating strobe backlights then, either. Low input lag, frametimes of only 1ms, only 1ms of motion blurring, only 1ms of persistence, CRT motion clarity without the CRT flicker / phosphor / scanning / strobing. And we'd only need an imperceptible, minor 1ms worth of GPU-motion-blur-effect to eliminate any remaining stroboscopic effects, if necessary. And no flicker even under high speed camera.
Many of us see improvements with LightBoost (LB10% = 1.4ms persistence) versus 144Hz (1/144sec = 6.9ms persistence). What if we could get the LightBoost-league persistence (1ms) without strobing? Avoiding all forms of blackness means filling all the blackness with unique frames of the same persistence length, and that automatically equals ultrahigh frame rates. Persistence is not the same as GtG. 0ms GtG doesn't mean low-persistence. So, for now, we're stuck with either motion blur or strobing (or other form of light intensity modulation like phosphor or lasers). The laws of physics dictates we cannot completely eliminate motion blur on completely flickerfree technology (aka flickerfree even under highspeed camera) using typical refresh rates.
Realistically, we're probably going to see a very slow and gradual journey to higher Hz (or other exotic display technologies that uses ultrahigh refresh rates only at the point of the display where we are staring at.)Edited by mdrejhon - 11/3/13 at 1:24am