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post #61 of 66
Quote:
Originally Posted by FuryDharok View Post

I'll reduce SSAO, and i'm using BOSS to manage my load order, i will check out Skyrim Stablity project now. Thank you again. Rep+

One last thing. I don't know which version of ENB you are using. If you are still on 0.168, then you should upgrade to 0.231. Boris made some fairly significant performance improvements in the 0.2xx versions, along with the addition of SSS and water caustics/parallax/self reflection. Kinematic ENB's .ini files will only support the older ENBs, but you could probably download K or Kountervibe ENB Extensive, and use a diff tool to bring in the settings that still apply from Kinematic, and get the latest shaders and full ENB support. The performance improvements in the 0.2xx series alone are worth the update, but things do look better with the water improvements, and SSS, while subtle, brings a bit more lifelike appearance to characters.

Also, for best results with Oyama's ENBs, make sure you check in the enbeffectprepass.fx file, and in the variables near the top, set your screen resolution. This ensures that the SweetFX sharpening and SMAA work best for your resolution.
    
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post #62 of 66

Also, Ambient Occlusion works on AMD cards with the latest ENB. It surprised me when I saw a difference turning it on and off.

post #63 of 66
realistic lighting overhaul will cause the extra darkness. Try Realvision without RLO.
Also use Nexus Mod Manage to help install and uninstall the mods correctly.
Edited by Sp33d Junki3 - 11/2/13 at 6:05pm
    
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post #64 of 66
Quote:
Originally Posted by Sp33d Junki3 View Post

realistic lighting overhaul will cause the extra darkness. Try Realvision without RLO.
Also use Nexus Mod Manage to help install and uninstall the mods correctly.

You can also use Climates of Tamriel, and simply select all the vanilla options (it offers a vanilla option plus about 8 different options for darker nights, as well as vanilla, "hazardous" (somewhat darker) and "deadly" (extremely dark) dungeons, as well as darker interiors.) If you stick with all the vanilla brightness options, CoT works fairly well with many ENBs. Some ENBs just don't work with lighting mods at all, and you have to tweak them to get nights, interiors, and dungeons to look good.
    
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post #65 of 66
Thread Starter 
Quote:
Originally Posted by jrista View Post

One last thing. I don't know which version of ENB you are using. If you are still on 0.168, then you should upgrade to 0.231. Boris made some fairly significant performance improvements in the 0.2xx versions, along with the addition of SSS and water caustics/parallax/self reflection. Kinematic ENB's .ini files will only support the older ENBs, but you could probably download K or Kountervibe ENB Extensive, and use a diff tool to bring in the settings that still apply from Kinematic, and get the latest shaders and full ENB support. The performance improvements in the 0.2xx series alone are worth the update, but things do look better with the water improvements, and SSS, while subtle, brings a bit more lifelike appearance to characters.

Also, for best results with Oyama's ENBs, make sure you check in the enbeffectprepass.fx file, and in the variables near the top, set your screen resolution. This ensures that the SweetFX sharpening and SMAA work best for your resolution.

Sorry for late reply, but im using 0.231.
How do i modify the SSAO value in ENB?
post #66 of 66
Quote:
Originally Posted by FuryDharok View Post

Sorry for late reply, but im using 0.231.
How do i modify the SSAO value in ENB?

Here is a quote from my earlier reply:
Quote:
Originally Posted by jrista" 

Personally, I use Oyama's Kountervibe ENB Extensive with ENB v0.231. I have SSAO scaling at 65% (percentage of native screen size), and I get indoor FPS at 60 and outdoor FPS between 40 and 60. Kountervibe ENB Extensive uses his more advanced shaders, which are heavier duty than Kinematic ENB (which, actually, doesn't fully support the new ENB versions, as it has no configuration settings for SSS or water caustics/parallax). I am fairly confident that if you are using the ultra version of Kinematic, then SSAO scaling is your problem, and you should simply scale it back. That is easy enough to do, in enbseries.ini under [SSAO_SSIL] set SizeScale and SourceTexturesScale to the square root of the screen percentage you want to scale to. For 75% use 0.866025403784438. For 70% use 0.836660026534075. For 65% use 0.806225774829854. For 60% use 0.774596669241483, and for 50% use 0.707106781186547. Just step it down on notch at a time until your frame rates and IQ reach an equilibrium you are happy with, and you should be good to go.
    
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